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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
* bring back oculus iap sync ([92b2eef](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/92b2eefdf35ea9b96c631ef7f155b7e29a7adeb0))
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***config:** omit server ClientId and ClientSecret from configuration file on shipping build ([5c2959c](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/5c2959cf78b34f1b9be4e4d1880ffe0a90e66a20))
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***launcher:** read command line arguments for Justice Auth Code ([b586a69](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/b586a69fcad9959ec8aeea540ff8249f530d255f))
***UGC:** add a new sort by value and devide liked content endpoint ([ac14217](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/ac14217f4b5acc188cde2e20794f8a741356aaa4))
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### Bug Fixes
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***core:** add scopelock on availableToken to handle multi thread requests ([0e4202c](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/0e4202c3714f7879a833eb9aafd64bfdcf2a99c9))
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* lobby not triggering ConnectionClosed after user disconnected because of login ban. ([536c5ac](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/536c5ac5365b312b4eca3dc98e3bb6598d511d4c))
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* Prebuild script failed when path contain spaces ([ee7241c](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/ee7241c0fc9f22630852d6519afaadc0f24be548))
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* removed encoding process in ConvertItemSortByToString utilites fucntion ([9358317](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/9358317d6558ff5522542b075bc5417e5d0eba85))
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