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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
***session:** changed OnSuccess result of ServerSession::QueryPartySessions from FAccelByteModelsV2QueryPartiesResponse to FAccelByteModelsV2PaginatedPartyQueryResult
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### Features
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***lobby:** lobby errorNotif will trigger response delegate when there is a request associated with it. ([1704af4](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/1704af409d9c8694803334bd9458247f73d9d36e))
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***session:** use paginated model in server query party sessions ([2ec636f](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/2ec636ff526b7abc9c09bc132043c69e532e590a))
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***UserProfile:** add bulk get user profile with array param ([06e53e5](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/06e53e5d27da0ffea1997105a8113ea0f4fb09ca))
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### Bug Fixes
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* add missing blueprint function for lobby, party and chat v1 ([8435359](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/843535961dedfd68b98d9f9eda12d09530c40e9c))
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***chat:** refactor optional bool model to avoid compile error in mac ([afd4d50](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/afd4d5000f92e7ccfcbfdd0283fed5af7ad0227b))
***HTTPCache:** move the free cache to the SDK module shutdown ([b24e036](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/b24e036449933253c9900bae9d915b823fa3d5b3))
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***session:** keep previous ServerSession::QueryPartySessions to avoid breaking change ([002c0ad](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/002c0adef6879ba4ce0ffc74f68874f175d7ca7c))
FReport::LogDeprecated(FString(__FUNCTION__), TEXT("The API might be removed without notice, please use ModifyContent(.., FAccelByteModelsUGCUpdateRequest const& ModifyRequest, ..) instead!!"));
FReport::LogDeprecated(FString(__FUNCTION__), TEXT("The API might be removed without notice, please use ModifyContent(.., FAccelByteModelsUGCUpdateRequest const& ModifyRequest, ..) instead!!"));
OnError.ExecuteIfBound(static_cast<int32>(ErrorCodes::CachedTokenNotFound), TEXT("Cannot relogin using cached token on other platforms."));
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OnError.ExecuteIfBound(static_cast<int32>(ErrorCodes::CachedTokenNotFound), TEXT("Cannot relogin using cached token on other platforms."), FErrorOAuthInfo{});
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