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Updated from pipeline, Version : 22.0.4
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-36
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6 files changed

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-36
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.variables

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export LEVEL=CRITICAL
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export REPO_NAME=justice-unreal-sdk-plugin
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export WORKDIR=/tmp/pipelines/4048564159/825904538/
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export COMMIT_HASH=0774e965a362ebc74c2e1411910e27d3a21a5ab0
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export GIT_HASH=0774e965a362ebc74c2e1411910e27d3a21a5ab0
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export VERSION=22.0.3
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export REVISION_ID=22.0.3
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export WORKDIR=/tmp/pipelines/4099398443/834840557/
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export COMMIT_HASH=7b43588ad07413a89c4ea4bc7aee39fd913a26dd
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export GIT_HASH=7b43588ad07413a89c4ea4bc7aee39fd913a26dd
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export VERSION=22.0.4
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export REVISION_ID=22.0.4
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDIyLjAuMyAtIGNvbW1pdGVkIGFuZCB0YWdnZWQgYnkgSmVua2lucwo='
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export COMMIT_MESSAGE_BASE64='Y2hvcmUocmVsZWFzZSk6IDIyLjAuNCAtIGNvbW1pdGVkIGFuZCB0YWdnZWQgYnkgSmVua2lucwo='

AccelByteUe4Sdk.uplugin

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{
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"FileVersion": 3,
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"Version": 27,
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"VersionName": "22.0.3",
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"Version": 28,
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"VersionName": "22.0.4",
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"FriendlyName": "AccelByte Unreal Engine SDK",
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"Description": "Official AccelByte SDK for Unreal Engine 4",
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"Category": "Online Platform",

CHANGELOG.md

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All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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### [22.0.4](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/22.0.4%0D22.0.3) (2023-04-10)
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### Bug Fixes
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* resolve conflict 22.0.2 to release candidate branch ([3cc1c19](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/commits/3cc1c197f61baf51791fbbb7baf89382cf28a1c4))
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### [22.0.3](https://bitbucket.org/accelbyte/justice-unreal-sdk-plugin/branches/compare/22.0.3%0D22.0.2) (2023-04-03)
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Content/CompatibilityMap.json

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{
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"iam": {
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"minVersion": "5.31.0",
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"maxVersion": "5.31.0"
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"minVersion": "5.32.0",
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"maxVersion": "5.32.0"
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},
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"agreement": {
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"minVersion": "1.28.1",
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"maxVersion": "1.28.1"
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"minVersion": "1.28.2",
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"maxVersion": "1.28.2"
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},
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"basic": {
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"minVersion": "2.8.0",
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"maxVersion": "2.8.0"
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"minVersion": "2.9.0",
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"maxVersion": "2.9.0"
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},
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"platform": {
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"minVersion": "4.27.0",
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"maxVersion": "4.27.0"
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"minVersion": "4.28.0",
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"maxVersion": "4.28.0"
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},
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"social": {
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"minVersion": "2.3.0",
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"maxVersion": "2.3.0"
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"minVersion": "2.4.1",
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"maxVersion": "2.4.1"
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},
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"leaderboard": {
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"minVersion": "2.19.5",
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"maxVersion": "2.19.5"
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"minVersion": "2.20.1",
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"maxVersion": "2.20.1"
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},
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"achievement": {
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"minVersion": "2.17.0",
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"maxVersion": "2.17.0"
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"minVersion": "2.17.1",
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"maxVersion": "2.17.1"
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},
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"cloudsave": {
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"minVersion": "3.6.4",
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"maxVersion": "3.6.4"
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"minVersion": "3.6.5",
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"maxVersion": "3.6.5"
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},
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"ugc": {
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"minVersion": "2.9.3",
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"maxVersion": "2.9.3"
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},
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"lobby": {
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"minVersion": "3.17.0",
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"maxVersion": "3.17.0"
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"minVersion": "2.10.1",
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"maxVersion": "2.10.1"
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},
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"group": {
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"minVersion": "2.15.3",
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"maxVersion": "2.15.3"
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"minVersion": "2.15.4",
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"maxVersion": "2.15.4"
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},
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"qosm": {
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"minVersion": "1.18.0",
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"maxVersion": "1.18.0"
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},
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"dsmcontroller": {
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"minVersion": "6.2.3",
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"maxVersion": "6.2.3"
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"minVersion": "6.2.4",
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"maxVersion": "6.2.4"
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},
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"game-telemetry": {
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"minVersion": "1.17.1",

Source/AccelByteUe4Sdk/Public/Api/AccelByteUserApi.h

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* @param Password The Password.
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* @param OnSuccess This will be called when the operation succeeded.
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* @param OnError This will be called when the operation failed.
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* @param bNeedVerificationCode Will send verification code to email if true, default false.
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* @param bNeedVerificationCode Will send verification code to email if true, default false.
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*/
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void Upgrade(const FString& Username
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, const FString& Password

version.json

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{
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"version": "22.0.3"
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"version": "22.0.4"
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}

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