- Version Control System for Weapons to avoid necessitating wipes
- Ability to stack ammo mods
out of scope?
- Settings menu
- Balance Economy
- Nerf overpowered damage of guns
- Make them be on par with other popular gun mods like Project Knightfall, Starforge, Raizzys Guns, Feast of Fire and Smoke
- Strengthen Base Guns?
- New hand-craftable gun, "The Protector", added
- mods now drop from enemies
- Weapon Retrofitting System
- Should Rework passives?
- Feast of Fire and Smoke (FFS) Ammo mods
- Wildfire Compatibility
- Test Vanilla Altfire Compatibility with current iteration of gunfire mechanics
- Enemy flares are usable in B.Y.O.S. Ships
- Energy weapon upgrades applicable on ballistic weapons
-
project45gunfiredocumentation - Item Catalog
- Project 45 Item Crafting
- Possible via the craftable Gunsmith Addon (Inventor's Table)
- Portable Gun Disassembly Kit
- Ballistic Shield
- Manual Reload
- Plasma Launcher
- Energy Grenade Launcher
- Autocannon
- Drum-fed Shotgun
- Mortar Launcher
- Wrist blaster
- Crossbow
- Sawblade Launcher
- Drone
- lets a drone fly around and target nearby enemies
- make projectile modifiable, make it able to fire hitscans
- Underbarrel Micromissile Laundher
- Bayonet
- Underbarrel Chainsaw
- Melee Swipe
- Shield
- Ultrakill Coin
- Intrabarrel Splitter (ballistic, muzzle)
- increases multishot
- Pneumatic Mechanism (receiver)
- increases projectile time to live and range
- Conversion Kit (multiple slots)
- Gun-specific; converts select guns into SMGs, etc.
- Defense-ignoring ammo
- Tree-cutting sawblades
- "Volatile Erchius Rods": Explosive Gauss Rifle Ammo
- "Slag": Flamethrower ammo that makes it fire lava blobs
- Rocket Jump Ammo
- Localized Gravity Ammo Mod
- 4 Gau Shotgun Shells
- Zweibrandyr crashes when buffed?
- God mod stats are missing?
- Mod buildscript error?
- Ammo readouts of other players is visible?
