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@sotoJ24 sotoJ24 commented Jun 7, 2025


Pull Request Overview

📝 Summary

This PR adds new documentation for Helper Functions in the Dojo Engine, including detailed explanations, best practices, a real-world example using pseudo_random.cairo, and integration notes with gameplay logic. It aims to improve developer understanding and encourage cleaner, reusable code practices.

Related Issues

Type of Change

  • 📝 Documentation (updates to README, docs, or comments)
  • 🐛 Bug fix (non-breaking change which fixes an issue)
  • 👌 Enhancement (non-breaking change which adds functionality)
  • 💥 Breaking change (fix or feature that would cause existing functionality to change)

🔄 Changes Made

What's Changed

  • Created a new section: "Helper Functions in Dojo Engine"

  • Added:

    • Definition and purpose of helper functions
    • Benefits of using helpers (maintainability, encapsulation)
    • Real code example: generate_random_u8() in pseudo_random.cairo
    • Explanation of salt usage for randomness
    • Best practices checklist
    • Conclusion to summarize helper value

Implementation Details

  • Written in Markdown and formatted with emojis and headers for clarity
  • Code is referenced directly from the Dojo standard for pseudo_random
  • Examples include how to call the helper within game systems like spawn_enemy_with_strength

Technical Notes

  • This is strictly documentation, no functional or logic changes were made to the core engine or runtime
  • Helpful for onboarding new contributors or teams building provable games on Starknet

🔧 Tests Results

Test Coverage

  • Unit Tests
  • Integration Tests
  • Manual Testing (previewed rendered markdown in local dev/docs environment)

Evidence

  • Verified formatting renders correctly in Markdown viewer
  • Validated that generate_random_u8 compiles and works as expected in the game system example

Testing Notes

  • No runtime or system-level behavior changed
  • Purely informative update — safe to merge without regression risk


## Game System Example:

```cairo
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@sotoJ24 fix this code, use examples from the codebase with the correct syntax please

    use super::helpers::pseudo_random::PseudoRandom::generate_random_u8;
    #[system]
    fn spawn_enemy(ctx: Context, entity_id: u32) {
        // Generate a pseudo-random strength value between 10 and 20
        let salt: u16 = 42; // this can vary (tick, position, etc.)
        let unique_id: u16 = entity_id.try_into().unwrap();
        let strength: u8 = generate_random_u8(unique_id, salt, 10, 20);
        // Delegate spawning to another helper
        spawn_enemy_with_strength(ctx.world, entity_id, strength);
    }
    pub fn spawn_enemy_with_strength(world: WorldDispatcher, entity_id: u32, strength: u8) {
        // Logic to spawn an enemy entity and attach a Strength component
        world.set_component::<components::Strength>(entity_id, strength.into());
        world.set_component::<components::EnemyTag>(entity_id, ());
    }

@jimenezz22
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@sotoJ24 fix the changes and them we can merge

@sotoJ24
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sotoJ24 commented Jun 10, 2025

Perfect, On it

@sotoJ24
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sotoJ24 commented Jun 11, 2025

Done, please review

@coxmars coxmars merged commit 907b3f7 into AkatsukiLabs:main Jun 12, 2025
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📝 [DOCS]: Document Helpers for New Developers

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