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local Player = require("Player") | ||
local Functions = require("Functions") | ||
local Allies = {} | ||
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Cards.Blinker = { | ||
name = "Blinker ", | ||
power = nil, | ||
cost = 1, | ||
tipo = "Ally", | ||
stamina = 1, | ||
loyalty = 4, | ||
description = "Ability: Exile a unit you control, then summon it.", | ||
effect = {ability = function(card,Player1,Player2) | ||
local h = false | ||
while h == false do | ||
print("Exile a unit:") | ||
print("0 - None") | ||
Functions.printzone(Player1.field) | ||
local opcao = tonumber(io.read()) | ||
if opcao ~= nil and opcao == 0 then | ||
h = true | ||
elseif opcao ~= nil and opcao <= #Player1.field and opcao > 0 then | ||
card = Player1.field[opcao] | ||
Functions.exile(Player1.field[opcao],Player1,Player2) | ||
Functions.summon(card,Player1,Player2) | ||
h = true | ||
else | ||
print("SELECT A VALID OPTION!") | ||
end | ||
end | ||
end | ||
} | ||
} | ||
Cards.Selector = { | ||
name = "Selector ", | ||
power = nil, | ||
cost = 1, | ||
tipo = "Ally", | ||
stamina = 1, | ||
loyalty = 3, | ||
description = "Ability: Look at the top two cards of your deck, add one to your hand and the other to your graveyard.", | ||
effect = {ability = function(card,Player1,Player2) | ||
if #Player1.deck > 0 then | ||
local h = false | ||
local topo = {Player1.deck[#Player1.deck],Player1.deck[#Player1.deck-1]} | ||
Player1.deck[#Player1.deck] = nil | ||
Player1.deck[#Player1.deck] = nil | ||
while h == false do | ||
print("Add a card to your hand:") | ||
Functions.printzone(topo) | ||
local opcao = tonumber(io.read()) | ||
if opcao ~= nil and opcao <= #topo and opcao > 0 then | ||
Player1.hand[#Player1.hand+1] = topo[opcao] | ||
if opcao == 1 then | ||
Player1.graveyard[#Player1.graveyard+1] = topo[2] | ||
topo = {} | ||
elseif opcao == 2 then | ||
Player1.graveyard[#Player1.graveyard+1] = topo[1] | ||
topo = {} | ||
end | ||
h = true | ||
else | ||
print("SELECT A VALID OPTION!") | ||
end | ||
end | ||
else | ||
print("YOU HAVE NO CARDS IN YOUR DECK!") | ||
end | ||
end | ||
} | ||
} | ||
Cards.Administrator = { | ||
name = "Administrator", | ||
power = nil, | ||
cost = 0, | ||
tipo = "Ally", | ||
stamina = 1, | ||
loyalty = 5, | ||
description = "Ability: Draw two cards then add two cards from your hand to the top of your deck.", | ||
effect = {ability = function(card,Player1,Player2) | ||
Functions.draw(Player1) | ||
Functions.draw(Player1) | ||
print(Player1.name.." drew two cards.") | ||
local h = 2 | ||
while h > 0 do | ||
print("Add a card from your hand to the top of your deck:") | ||
Functions.printzone(Player1.hand) | ||
local opcao = tonumber(io.read()) | ||
if opcao ~= nil and opcao <= #Player1.hand and opcao > 0 then | ||
Player1.deck[#Player1.deck+1] = Player1.hand[opcao] | ||
while opcao <= #Player[t].hand do | ||
Player[t].hand[opcao] = Player[t].hand[opcao+1] | ||
opcao = opcao+1 | ||
end | ||
h = h-1 | ||
else | ||
print("YOU MUST ADD A CARD TO THE TOP OF YOUR DECK!") | ||
end | ||
end | ||
print("You added two cards to the top of your deck.") | ||
end | ||
} | ||
} | ||
Cards.Librarian = { | ||
name = "Librarian", | ||
power = nil, | ||
cost = 0, | ||
tipo = "Ally", | ||
stamina = 1, | ||
loyalty = 4, | ||
description = "Ability: If you have less than two cards in your hand, draw until you have two.", | ||
effect = {ability = function(card,Player1,Player2) | ||
while #Player1.hand < 2 do | ||
Functions.draw(Player1) | ||
print(Player1.name.." drew a card.") | ||
end | ||
end | ||
} | ||
} | ||
Cards.StormPriest = { | ||
name = "Storm Priest", | ||
power = nil, | ||
cost = 0, | ||
tipo = "Ally", | ||
stamina = 1, | ||
loyalty = 8, | ||
description = "Ability: Storm +2.", | ||
effect = {ability = function(card,Player1,Player2) | ||
Functions.storm(Player1,2) | ||
end | ||
} | ||
} | ||
Cards.CubeLord = { | ||
name = "Cube Lord", | ||
power = nil, | ||
cost = 0, | ||
tipo = "Ally", | ||
stamina = 1, | ||
loyalty = 12, | ||
cube = {}, | ||
description = "Ability: Choose one - Add the top card of your deck to the Cube; or add a card from the Cube to your hand then add a card from your hand to the Cube.", | ||
effect = {ability = function(card,Player1,Player2) | ||
local h = false | ||
while h == false do | ||
print("Choose one:") | ||
print("0 - None") | ||
print("1 - Add the top card of your deck to the Cube") | ||
print("2 - Switch a card from your hand with one from the Cube") | ||
local opcao = tonumber(io.read()) | ||
if opcao == 0 then | ||
h = true | ||
elseif opcao == 1 then | ||
card.cube[#card.cube+1] = Player1.deck[#Player1.deck] | ||
Player1.deck[#Player1.deck] = nil | ||
h = true | ||
elseif opcao == 2 then | ||
local c = false | ||
while c == false do | ||
print("Add a card from the Cube to your hand:") | ||
Functions.printzone(card.cube) | ||
local option = tonumber(io.read()) | ||
if option <= #card.cube then | ||
Player1.hand[#Player1.hand+1] = card.cube[option] | ||
while option <= #card.cube do | ||
card.cube[option] = card.cube[option+1] | ||
option = option+1 | ||
end | ||
c = true | ||
else | ||
print("SELECT A VALID OPTION! :X") | ||
end | ||
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||
local g = false | ||
while g == false do | ||
print("Add a card from your hand to the Cube:") | ||
Functions.printzone(Player1.hand) | ||
local option = tonumber(io.read()) | ||
if option <= #Player1.hand and option > 0 then | ||
card.cube[#card.cube+1] = Player1.hand[option] | ||
while option <= #Player1.hand do | ||
Player1.hand[option] = Player1.hand[option+1] | ||
option = option+1 | ||
end | ||
g = true | ||
h = true | ||
else | ||
print("SELECT A VALID OPTION! >.<") | ||
end | ||
end | ||
end | ||
else | ||
print("SELECT A VALID OPTION!") | ||
end | ||
end | ||
end | ||
} | ||
} | ||
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return Allies |