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65 changes: 65 additions & 0 deletions modular_meta/features/arcades/code/arcade.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,65 @@
/obj/machinery/computer/arcade/doom
name = "Demons Occupied Our Marines"
desc = "Legendary shooter, runs on ancient magic and CSS."
icon_state = "arcade"
icon_screen = "fighters"
circuit = /obj/item/circuitboard/computer/arcade/doom

/obj/machinery/computer/arcade/doom/ui_interact(mob/user, datum/tgui/ui)
if(machine_stat & (NOPOWER|BROKEN))
return

ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CssDoom", name)
ui.open()

/obj/machinery/computer/arcade/doom/ui_data(mob/user)
return list()

/obj/machinery/computer/arcade/doom/ui_act(action, list/params, datum/tgui/ui, datum/ui_status/status)
if(..())
return TRUE
return FALSE

/obj/item/circuitboard/computer/arcade/doom
name = "Demons Occupied Our Marines"
greyscale_colors = CIRCUIT_COLOR_GENERIC
build_path = /obj/machinery/computer/arcade/doom

/datum/design/board/doom
name = "Demons Occupied Our Marines Machine Board"
desc = "Allows for the construction of circuit boards used to build a new arcade machine."
id = "arcade_doom"
build_path = /obj/item/circuitboard/computer/arcade/doom
category = list(
RND_CATEGORY_COMPUTER + RND_SUBCATEGORY_COMPUTER_ENTERTAINMENT
)
departmental_flags = DEPARTMENT_BITFLAG_SERVICE

/datum/techweb_node/gaming
design_ids = list(
"arcade_battle",
"arcade_orion",
"arcade_doom",
"slotmachine",
)

/obj/effect/spawner/random/techstorage/arcade_boards/spawn_loot()
. = ..()
new /obj/item/circuitboard/computer/arcade/doom(get_turf(src))

/obj/effect/spawner/random/techstorage/service_all/spawn_loot(lootcount_override)
. = ..()
new /obj/item/circuitboard/computer/arcade/doom(get_turf(src))

/obj/effect/spawner/random/entertainment/arcade
name = "spawn random arcade machine"
desc = "Automagically transforms into a random arcade machine. If you see this while in a shift, please create a bug report."
icon_state = "arcade"
loot = list(
/obj/machinery/computer/arcade/orion_trail = 32,
/obj/machinery/computer/arcade/battle = 32,
/obj/machinery/computer/arcade/doom = 32,
/obj/machinery/computer/arcade/amputation = 4,
) // if there is new arcade console add it here, or else it will not spawn
8 changes: 8 additions & 0 deletions modular_meta/features/arcades/includes.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#include "code/arcade.dm"

/datum/modpack/arcade_games
id = "arcade_games"
name = "Больше Аркадных Автоматов"
group = "Features"
desc = "Больше Игр. Больше Игр. Больше Игр. Больше Игр. Больше Игр."
author = "Glamyr"
1 change: 1 addition & 0 deletions modular_meta/main_modular_include.dm
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,7 @@
#include "features\holidays\includes.dm"
#include "features\jukeboxes_music\code\music.dm"
#include "features\mentors\includes.dm"
#include "features\arcades\includes.dm"
#include "features\progressive_traitor\includes.dm"

/* --- Reverts --- */
Expand Down
23 changes: 23 additions & 0 deletions tgui/packages/tgui/interfaces/CssDoom.tsx
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
import { Window } from '../layouts';

export const CssDoom = (props, context) => {
return (
<Window
title="DOOM"
width={800}
height={600}
resizable={true}
>
<iframe
src="https://cssdoom.wtf"
sandbox="allow-scripts allow-same-origin allow-pointer-lock allow-popups allow-popups-to-escape-sandbox allow-forms allow-modals"
style={{
width: '100%',
height: '100%',
border: 'none',
background: '#000',
}}
/>
</Window>
);
};
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