Feat/matchmaking system#265
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- Add mobile-first responsive design with touch-friendly interactions - Implement BottomNav component for thumb-friendly navigation - Add BottomSheet component for mobile-specific UI patterns - Add TouchButton with proper touch target sizes (44px minimum) - Implement useSwipeGesture hook for swipe navigation - Add useMobile hook for device detection and safe area handling - Add PWA support with manifest.json and service worker - Implement MobileErrorBoundary for mobile-specific error handling - Add useMobileAnalytics hook for mobile analytics tracking - Add MobileGameControls component for touch-optimized game input - Add usePushNotifications hook for push notification support - Update Tailwind config with mobile-first breakpoints - Update Next.js config with mobile optimizations - Add mobile-specific CSS utilities and safe area support
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- Add matchmaking service with queue management, skill-based matching, ELO rating - Add REST API endpoints: queue join/leave, status, accept/decline, history, stats - Add WebSocket handlers for real-time queue updates and match notifications - Add validation middleware for request validation - Integrate Socket.IO with Express app - Support multiple game modes: 1v1, 2v2, 3v3, 5v5, battle-royale - Implement match quality scoring algorithm - Add queue priority system for premium players - Add preference-based filtering (region, language) - Add party/duo queue functionality
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Summary
This PR implements a sophisticated, real-time matchmaking system for ArenaX. It features a Redis-backed distributed queue, skill-based pairing using an ELO rating system, and WebSocket integration for live player notifications.
Type of change
[ ] Bug fix
[x] New feature
[ ] Breaking change
[x] Refactor / cleanup
[ ] Docs / config only
Related issues
Closes #180
Changes
Core Matchmaking Engine: Developed MatchmakingService which handles player queues, ELO calculations (K-Factor 32), and match quality scoring.
Redis Integration: Utilized Redis Sorted Sets for efficient queue management and Hashes for persistent player metadata, ensuring horizontal scalability across backend instances.
Dynamic Search Expansion: Implemented an algorithm that expands the ELO search radius as player wait time increases to balance match quality with speed.
WebSocket Handlers: Created real-time event emitters for matchmaking:found, matchmaking:queue, and matchmaking:cancelled events.
REST API Endpoints: Added a new MatchmakingController providing endpoints for joining/leaving the queue, checking status, and the match acceptance/decline flow.
Premium Priority: Integrated a priority system that grants premium players shorter wait times via a join-time offset in the Redis sorted set.
Invitation Lifecycle: Implemented a 30-second match invitation expiry with cleanup logic to prevent stale match sessions.
Testing
[x] Unit tests pass (npm test)
[x] Manually tested locally using Postman for REST endpoints and a WebSocket client for real-time events.
[x] Verified ELO range expansion logic under simulated high-latency/low-player conditions.
Checklist
[x] Code follows project conventions
[x] No secrets or PII committed
[x] CI passes