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lcg caching #2

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107 changes: 80 additions & 27 deletions kaktoos.cu
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,10 @@
#define WORK_UNIT_SIZE (1ULL << 23ULL)
#endif

#ifndef WORK_RANDOM_SIZE
#define WORK_RANDOM_SIZE (WORK_UNIT_SIZE + 1000)
#endif

#ifndef BLOCK_SIZE
#define BLOCK_SIZE 1024ULL
#endif
Expand All @@ -39,6 +43,7 @@
#define END (1ULL << 48ULL)
#endif


__device__ inline int8_t extract(const int8_t heightMap[], uint32_t i) {
return (int8_t) (heightMap[i >> 1ULL] >> ((i & 1ULL) << 2ULL)) & 0xF;
}
Expand All @@ -50,36 +55,71 @@ __device__ inline void increase(int8_t heightMap[], uint32_t i) {
namespace java_random {

// Random::next(bits)
__device__ inline uint32_t next(uint64_t *random, int32_t bits) {
*random = (*random * RANDOM_MULTIPLIER + RANDOM_ADDEND) & RANDOM_MASK;
return (uint32_t) (*random >> (48ULL - bits));
__device__ inline uint32_t next(uint64_t *random, size_t *i, int32_t bits) {
return (uint32_t) (random[++*i] >> (48ULL - bits));
}

__device__ inline int32_t next_int_unknown(uint64_t *seed, int16_t bound) {
__device__ inline int32_t next_int_unknown(uint64_t *random, size_t *i, int16_t bound) {
if ((bound & -bound) == bound) {
*seed = (*seed * RANDOM_MULTIPLIER + RANDOM_ADDEND) & RANDOM_MASK;
return (int32_t) ((bound * (*seed >> 17ULL)) >> 31ULL);
return (int32_t) ((bound * (random[++*i] >> 17ULL)) >> 31ULL);
}

int32_t bits, value;
do {
*seed = (*seed * RANDOM_MULTIPLIER + RANDOM_ADDEND) & RANDOM_MASK;
bits = *seed >> 17ULL;
bits = random[++*i] >> 17ULL;
value = bits % bound;
} while (bits - value + (bound - 1) < 0);
return value;
}

// Random::nextInt(bound)
__device__ inline uint32_t next_int(uint64_t *random) {
return java_random::next(random, 31) % 3;
__device__ inline uint32_t next_int(uint64_t *random, size_t *i) {
return java_random::next(random, i, 31) % 3;
}

}

__global__ __launch_bounds__(BLOCK_SIZE, 2) void crack(uint64_t seed_offset, int32_t *num_seeds, uint64_t *seeds) {
uint64_t originalSeed = blockIdx.x * blockDim.x + threadIdx.x + seed_offset;
uint64_t seed = originalSeed;
struct rand_params {
uint64_t multiplier;
uint64_t addend;
};

__host__ uint64_t get_start_seed(uint64_t offset) {
uint64_t seed = 0;
uint64_t i = 0;
for (; i + 1024 * 1024 <= offset; i += 1024 * 1024) {
seed = (seed * 280364631195649ULL + 215216710221824ULL) & RANDOM_MASK;
}
for (; i < offset; i++) {
seed = (seed * RANDOM_MULTIPLIER + RANDOM_ADDEND) & RANDOM_MASK;
}
return seed;
}

__host__ void gen_rand_params(rand_params *rp, size_t n) {
rp[0].multiplier = 1;
rp[0].addend = 0;
for (size_t i = 1; i < n; i++) {
rp[i].multiplier = (rp[i - 1].multiplier * RANDOM_MULTIPLIER) & RANDOM_MASK;
rp[i].addend = (rp[i - 1].addend * RANDOM_MULTIPLIER + RANDOM_ADDEND) & RANDOM_MASK;
}
}

// TODO: generate low bits seperately so crack() only has to index 32 bit values, ~3% speed improvement
__global__ __launch_bounds__(BLOCK_SIZE, 2) void init(rand_params *rp, uint64_t *random, uint64_t seed, uint64_t m, uint64_t a) {
size_t index = blockIdx.x * blockDim.x + threadIdx.x;
size_t stride = blockDim.x * gridDim.x;
seed = (seed * rp[index].multiplier + rp[index].addend) & RANDOM_MASK;
random[index] = seed;
for (size_t i = index + stride; i < WORK_RANDOM_SIZE; i += stride) {
seed = (seed * m + a) & RANDOM_MASK;
random[i] = seed;
}
}

__global__ __launch_bounds__(BLOCK_SIZE, 2) void crack(uint64_t *random, int32_t *num_seeds, uint64_t *seeds) {
size_t seedIndex = blockIdx.x * blockDim.x + threadIdx.x;
uint64_t originalSeed = random[seedIndex];

int8_t heightMap[512];

Expand All @@ -101,23 +141,23 @@ __global__ __launch_bounds__(BLOCK_SIZE, 2) void crack(uint64_t seed_offset, int
if (WANTED_CACTUS_HEIGHT - extract(heightMap, currentHighestPos) > 9 * (10 - i))
return;

initialPosX = java_random::next(&seed, 4) + 8;
initialPosZ = java_random::next(&seed, 4) + 8;
initialPosX = java_random::next(random, &seedIndex, 4) + 8;
initialPosZ = java_random::next(random, &seedIndex, 4) + 8;
terrainHeight = (extract(heightMap, initialPosX + initialPosZ * 32) + FLOOR_LEVEL + 1) * 2;

initialPosY = java_random::next_int_unknown(&seed, terrainHeight);
initialPosY = java_random::next_int_unknown(random, &seedIndex, terrainHeight);

for (a = 0; a < 10; a++) {
posX = initialPosX + java_random::next(&seed, 3) - java_random::next(&seed, 3);
posY = initialPosY + java_random::next(&seed, 2) - java_random::next(&seed, 2);
posZ = initialPosZ + java_random::next(&seed, 3) - java_random::next(&seed, 3);
posX = initialPosX + java_random::next(random, &seedIndex, 3) - java_random::next(random, &seedIndex, 3);
posY = initialPosY + java_random::next(random, &seedIndex, 2) - java_random::next(random, &seedIndex, 2);
posZ = initialPosZ + java_random::next(random, &seedIndex, 3) - java_random::next(random, &seedIndex, 3);

posMap = posX + posZ * 32;
// Keep
if (posY <= extract(heightMap, posMap) + FLOOR_LEVEL && posY >= 0)
continue;

offset = 1 + java_random::next_int_unknown(&seed, java_random::next_int(&seed) + 1);
offset = 1 + java_random::next_int_unknown(random, &seedIndex, java_random::next_int(random, &seedIndex) + 1);

for (j = 0; j < offset; j++) {
if ((posY + j - 1) > extract(heightMap, posMap) + FLOOR_LEVEL || posY < 0) continue;
Expand Down Expand Up @@ -145,32 +185,43 @@ __global__ __launch_bounds__(BLOCK_SIZE, 2) void crack(uint64_t seed_offset, int
struct GPU_Node {
int *num_seeds;
uint64_t *seeds;
uint64_t *random;
rand_params *rp;
};

void setup_gpu_node(GPU_Node *node, int32_t gpu) {
cudaSetDevice(gpu);
cudaMallocManaged(&node->num_seeds, sizeof(*node->num_seeds));
cudaMallocManaged(&node->seeds, 1ULL << 10ULL);
cudaMallocManaged(&node->random, WORK_RANDOM_SIZE * sizeof(*node->random));
cudaMallocManaged(&node->rp, WORK_RANDOM_SIZE * sizeof(*node->rp));
}

GPU_Node nodes[GPU_COUNT];
uint64_t offset = OFFSET;
uint64_t seed = get_start_seed(OFFSET);
uint64_t count = 0;
std::mutex info_lock;
std::vector<uint64_t> seeds;
rand_params *rp;

void gpu_manager(int32_t gpu_index) {
std::string fileName = "kaktoos_seeds" + std::to_string(gpu_index) + ".txt";
FILE *out_file = fopen(fileName.c_str(), "w");
cudaSetDevice(gpu_index);
cudaSetDevice(gpu_index);
for (size_t i = 0; i < WORK_RANDOM_SIZE; i++)
nodes[gpu_index].rp[i] = rp[i];
while (offset < END) {
*nodes[gpu_index].num_seeds = 0;
crack<<<WORK_UNIT_SIZE / BLOCK_SIZE, BLOCK_SIZE, 0>>>(offset, nodes[gpu_index].num_seeds,
nodes[gpu_index].seeds);
uint64_t m = rp[WORK_UNIT_SIZE].multiplier, a = rp[WORK_UNIT_SIZE].addend;
init<<<WORK_UNIT_SIZE / BLOCK_SIZE, BLOCK_SIZE, 0>>>(nodes[gpu_index].rp, nodes[gpu_index].random, seed, m, a);
info_lock.lock();
offset += WORK_UNIT_SIZE;
seed = (seed * m + a) & RANDOM_MASK;
offset += WORK_UNIT_SIZE;
info_lock.unlock();
cudaDeviceSynchronize();
crack<<<WORK_UNIT_SIZE / BLOCK_SIZE, BLOCK_SIZE, 0>>>(nodes[gpu_index].random, nodes[gpu_index].num_seeds, nodes[gpu_index].seeds);
cudaDeviceSynchronize();
for (int32_t i = 0, e = *nodes[gpu_index].num_seeds; i < e; i++) {
fprintf(out_file, "%lld\n", (long long int) nodes[gpu_index].seeds[i]);
seeds.push_back(nodes[gpu_index].seeds[i]);
Expand All @@ -183,9 +234,12 @@ void gpu_manager(int32_t gpu_index) {
fclose(out_file);
}

int main() {
printf("Searching %ld total seeds...\n", (long int) (END - OFFSET));

int main() {
printf("Searching %ld total seeds...\n", (long int) (END - OFFSET));

rp = new rand_params[WORK_RANDOM_SIZE];
gen_rand_params(rp, WORK_RANDOM_SIZE);
std::thread threads[GPU_COUNT];

time_t startTime = time(nullptr), currentTime;
Expand Down Expand Up @@ -224,5 +278,4 @@ int main() {

printf("Done!\n");
printf("But, verily, it be the nature of dreams to end.\n");

}