Add automated unit testing infrastructure with Google Test#4
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Co-authored-by: Berkay2002 <90407224+Berkay2002@users.noreply.github.com>
Co-authored-by: Berkay2002 <90407224+Berkay2002@users.noreply.github.com>
Co-authored-by: Berkay2002 <90407224+Berkay2002@users.noreply.github.com>
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[WIP] Add automated unit testing for the game
Add automated unit testing infrastructure with Google Test
Jan 6, 2026
Berkay2002
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Jan 6, 2026
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Pull request overview
This PR implements a comprehensive automated unit testing infrastructure using Google Test to eliminate manual validation of core engine components. The tests execute in under 10ms and integrate with CI/CD pipelines through GitHub Actions.
Key Changes:
- Integrated Google Test framework via CMake FetchContent with automated test discovery
- Created 42 unit tests across 4 test suites covering ray calculations, chunk storage, block registry, and voxel raycasting
- Added GitHub Actions workflow for automated testing on every push and pull request with test result publishing
Reviewed changes
Copilot reviewed 10 out of 10 changed files in this pull request and generated 3 comments.
Show a summary per file
| File | Description |
|---|---|
| CMakeLists.txt | Adds Google Test dependency and test subdirectory integration |
| tests/CMakeLists.txt | Configures test executable with source files and dependencies |
| tests/core/test_ray.cpp | Tests ray construction, normalization, and point calculations (9 tests, all passing) |
| tests/world/test_chunk.cpp | Tests chunk block storage, bounds checking, and heightmap generation (17 tests, all passing) |
| tests/world/test_block_registry.cpp | Tests block configuration loading and property queries (11 tests, 4 passing) |
| tests/world/test_voxel_raycast.cpp | Tests DDA raycasting algorithm and collision detection (12 tests, 2 passing) |
| .github/workflows/tests.yml | GitHub Actions workflow for automated test execution on push/PR |
| TESTING.md | Comprehensive developer guide for writing and running tests |
| TEST_SUMMARY.md | Test coverage metrics and status report (26/42 tests passing, 61.9%) |
| README.md | Updated with testing section, commands, and build status badge |
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Unit Test Results42 tests 42 ✅ 0s ⏱️ Results for commit 9a4bffc. |
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Implements comprehensive unit testing to eliminate manual validation of core engine components. Tests run in <10ms and integrate with CI/CD.
Changes
Test Framework
tests/directory structure mirroringcore/andworld/Test Coverage (26/42 passing, 61.9%)
Fully validated:
test_ray.cpp(9/9): Ray transformations, normalization, point calculationstest_chunk.cpp(17/17): Block storage, heightmaps, bounds checking, state transitionsPartial coverage:
test_block_registry.cpp(4/11): Registry lookups, configuration loadingtest_voxel_raycast.cpp(2/12): DDA algorithm, collision detectionFailing tests require texture mocks and async chunk loading synchronization - infrastructure works, dependencies need handling.
CI/CD Integration
Documentation
TESTING.md: Developer guide for writing testsTEST_SUMMARY.md: Coverage metrics and status reportExample
Run tests:
cmake --build build --target VoxelTests && ./build/tests/VoxelTestsWarning
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