-
Notifications
You must be signed in to change notification settings - Fork 246
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Open source Star Ruler 2 source code!
- Loading branch information
0 parents
commit cc30772
Showing
4,342 changed files
with
2,365,070 additions
and
0 deletions.
The diff you're trying to view is too large. We only load the first 3000 changed files.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
*.obj | ||
*.log | ||
*.pdb | ||
*.tlog | ||
*.log | ||
*.idb | ||
*.user | ||
*.db | ||
*.opendb | ||
*.suo | ||
*.ipch | ||
*.res | ||
*.sdf | ||
*.db-shm | ||
*.db-wal |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
All Star Ruler 2 source code is licensed under the MIT open source license. Third party code contained in this repository is subject to their project's license. | ||
|
||
Licenses for third party projects are contained in relevant source folders as LICENSE- files. | ||
|
||
All contained art assets, images and 3d models are licensed under the Creative Commons CC-BY-NC 2.0 license as found at https://creativecommons.org/licenses/by-nc/2.0/legalcode. | ||
|
||
======= | ||
|
||
Copyright 2018 Blind Mind Studios | ||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
# Star Ruler 2 | ||
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, | ||
or even thousands of systems in a galaxy of your choosing, expand across its | ||
planets, exploit the resources you find, and ultimately exterminate any who | ||
stand in your way. The fate of your empire depends on your ability to master | ||
the economy, field a military, influence galactic politics, and learn what you | ||
can about the universe. | ||
|
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
#!/bin/bash | ||
#Figure out where the script is located | ||
if [[ -L "$0" ]]; then | ||
script_loc="$(readlink "$0")" | ||
else | ||
script_loc="$0" | ||
fi | ||
cd "$(dirname "$script_loc")" | ||
|
||
#Execute the right binary for this architecture | ||
if [ `uname` == "Darwin" ]; then | ||
chmod +x ./bin/osx64/StarRuler2.bin | ||
DYLD_LIBRARY_PATH="./bin/osx64/:$DYLD_LIBRARY_PATH" exec ./bin/osx64/StarRuler2.bin $@ | ||
elif [ `uname -m` = "x86_64" ]; then | ||
chmod +x ./bin/lin64/StarRuler2.bin | ||
LD_LIBRARY_PATH="./bin/lin64/:$LD_LIBRARY_PATH" exec ./bin/lin64/StarRuler2.bin $@ | ||
else | ||
chmod +x ./bin/lin32/StarRuler2.bin | ||
LD_LIBRARY_PATH="./bin/lin32/:$LD_LIBRARY_PATH" exec ./bin/lin32/StarRuler2.bin $@ | ||
fi; | ||
# vim: set ff=unix: |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
=== BLIND MIND STUDIOS === | ||
Andrew Ackermann | ||
James Woodall | ||
|
||
=== GLACICLE === | ||
Lucas de Vries | ||
|
||
=== WITH HELP FROM === | ||
Jon Micheelsen - 2D/3D Art | ||
Nicolai Kilstrup - 3D Art | ||
Jason Covenant - Musician, Sound Effects | ||
Daniel Swearingen - Musician, Sound Effects | ||
|
||
=== SPECIAL THANKS TO === | ||
Alarcarr - For tireless gameplay and balance testing! | ||
|
||
And a big thank you to all who helped us test and improve the game throughout | ||
the early alpha, beta, and early access periods. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
Ability: AncientEmbassy | ||
Name: #ABL_ANCIENT_EMBASSY | ||
Description: #ABL_ANCIENT_EMBASSY_DESC | ||
Icon: GuiOrbitalIcons::0 | ||
Activate Sound: generic_activate_2 | ||
|
||
Energy Cost: 1000 | ||
|
||
Target: dest = Point | ||
|
||
SpawnOrbitalAt(dest, AncientEmbassy) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
Ability: BustPlanet | ||
Name: #ABL_BUST_PLANET | ||
Description: #ABL_BUST_PLANET_DESC | ||
Icon: CardCategoryIcons::5 | ||
Activate Sound: graviton_charge | ||
|
||
Energy Cost: 1500 | ||
|
||
Target: targ = Object | ||
TargetFilterType(targ, Planet) | ||
TargetFilterPlanetLevelBelow(targ, 1) | ||
|
||
Trigger(targ, Destroy()) | ||
|
||
Trigger(targ, NotifyAll(#NOTIFY_BUST_PLANET, Icon = CardCategoryIcons::5)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
Ability: BusterMachine | ||
Name: #ABL_BUSTER_MACHINE | ||
Description: #ABL_BUSTER_MACHINE_DESC | ||
Icon: HexagonSubsystems::6 * #e900ff | ||
Activate Sound: generic_activate_2 | ||
|
||
Energy Cost: 1500 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
SpawnShip(Buster Machine, Creeps) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
Ability: ConstructOrbitalFrame | ||
Name: #ABL_ORBITAL_FRAME | ||
Description: #ABL_ORBITAL_FRAME_DESC | ||
Icon: GuiOrbitalIcons::0 | ||
Activate Sound: generic_activate_2 | ||
|
||
Energy Cost: 500 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: dest = Point | ||
TargetFilterInSystem(dest) | ||
|
||
SpawnOrbitalAt(dest, Frame) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
Ability: DevelopPlanet | ||
Name: #ABL_DEVELOP_PLANET | ||
Description: #ABL_DEVELOP_PLANET_DESC | ||
Icon: ResourceIcon::8 | ||
Activate Sound: planetgen_activate | ||
|
||
Energy Cost: 1500 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: targ = Object | ||
TargetFilterType(targ, Planet) | ||
TargetFilterOwned(targ) | ||
|
||
TriggerEffectOnce(targ, AddMaxPopulation(10)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
Ability: EquipIonCannon | ||
Name: #ABL_EQUIP_ION_CANNON | ||
Description: #ABL_EQUIP_ION_CANNON_DESC | ||
Icon: HexagonSubsystems::6 * #ff8d00 | ||
Activate Sound: generic_activate_1 | ||
|
||
Energy Cost: 500 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: targ = Object | ||
TargetFilterFlagship(targ) | ||
TargetFilterOwned(targ) | ||
TargetFilterSameTerritory(targ) | ||
TargetFilterNotStatus(targ, IonCannon) | ||
|
||
Trigger(targ, AddStatus(IonCannon)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
Ability: EquipSkipDrive | ||
Name: #ABL_EQUIP_SKIP_DRIVE | ||
Description: #ABL_EQUIP_SKIP_DRIVE_DESC | ||
Icon: GuiOrbitalIcons::2 * #ff0000 | ||
Activate Sound: generic_activate_1 | ||
|
||
Energy Cost: 500 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: targ = Object | ||
TargetFilterFlagship(targ) | ||
TargetFilterOwned(targ) | ||
TargetFilterSameTerritory(targ) | ||
TargetFilterNotStatus(targ, SkipDrive) | ||
|
||
Trigger(targ, AddStatus(SkipDrive)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
Ability: ExpandFleet | ||
Name: #ABL_EXPAND_FLEET | ||
Description: #ABL_EXPAND_FLEET_DESC | ||
Icon: HexagonSubsystems::4 | ||
Activate Sound: command_activate | ||
|
||
Energy Cost: 500 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: targ = Object | ||
TargetFilterFlagship(targ) | ||
TargetFilterOwned(targ) | ||
TargetFilterSameTerritory(targ) | ||
TargetFilterNotStatus(targ, CommandComputer) | ||
|
||
Trigger(targ, AddStatus(CommandComputer)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
Ability: AddFloatingContinent | ||
Name: #ABL_ADD_FLOATING_CONTINENT | ||
Description: #ABL_ADD_FLOATING_CONTINENT_DESC | ||
Icon: PlanetType::3 | ||
Activate Sound: generic_activate_2 | ||
|
||
Energy Cost: 800 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: targ = Object | ||
TargetFilterType(targ, Planet) | ||
TargetFilterOwned(targ) | ||
TargetFilterNotStatus(targ, FloatingContinent) | ||
|
||
Trigger(targ, AddStatus(FloatingContinent)) | ||
Trigger(targ, AddSurfaceArea(Forest, (12, 4), Vertical = True)) | ||
|
||
Ability: TransferFloatingContinent | ||
Name: #ABL_TRANSFER_FLOATING_CONTINENT | ||
Description: #ABL_TRANSFER_FLOATING_CONTINENT_DESC | ||
Icon: PlanetType::3 | ||
|
||
Energy Cost: 300 | ||
DistanceEnergyCost(targ, 0, Sqrt Cost = 3) | ||
|
||
Target: targ = Object | ||
TargetFilterType(targ, Planet) | ||
TargetFilterOwned(targ) | ||
TargetFilterNotStatus(targ, FloatingContinent) | ||
RequireNotUnderSiege() | ||
|
||
MoveFinalSurfaceRowsTo(targ, 5) | ||
RemoveStatusInstance(FloatingContinent) | ||
Trigger(targ, AddStatus(FloatingContinent)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
Ability: GainLeverage | ||
Name: #ABL_GAIN_LEVERAGE | ||
Description: #ABL_GAIN_LEVERAGE_DESC | ||
Icon: CardIcons::5 | ||
|
||
Energy Cost: 300 | ||
|
||
Target: targ = Object | ||
TargetFilterRegion(targ) | ||
TargetRequireVision(targ) | ||
TargetFilterOtherEmpire(targ) | ||
|
||
Trigger(targ, GainLeverageInSystem(9.0)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
Ability: GeneratePlanet | ||
Name: #ABL_GENERATE_PLANET | ||
Description: #ABL_GENERATE_PLANET_DESC | ||
Icon: PlanetType::2 | ||
Activate Sound: planetgen_activate | ||
|
||
Energy Cost: 1400 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: dest = Point | ||
TargetFilterInSystem(dest) | ||
|
||
SpawnPlanetAt(dest) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
Ability: GenerateStar | ||
Name: #ABL_GENERATE_STAR | ||
Description: #ABL_GENERATE_STAR_DESC | ||
Icon: SystemUnderAttack * #80ff80 | ||
Activate Sound: genesis_activate | ||
|
||
Energy Cost: 2000 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: dest = Point | ||
TargetFilterInUniverseBounds(dest, 2000) | ||
TargetFilterNotInSystem(dest, 2000) | ||
|
||
SpawnStarAt(dest) | ||
Repeat(3:6, SpawnArtifactAround(dest, 400:1000, ProtoPlanet)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
Ability: GenerateWater | ||
Name: #ABL_GENERATE_WATER | ||
Description: #ABL_GENERATE_WATER_DESC | ||
Icon: ResourceIcons::0 | ||
Activate Sound: comet_activate | ||
|
||
Energy Cost: 500 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: targ = Object | ||
TargetFilterType(targ, Planet) | ||
TargetFilterOwned(targ) | ||
|
||
TriggerEffectOnce(targ, AddPlanetResource(StellarWater)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
Ability: GenesisDevice | ||
Name: #ABL_GENESIS_DEVICE | ||
Description: #ABL_GENESIS_DEVICE_DESC | ||
Icon: ResourceClassIcons::1 | ||
Activate Sound: genesis_activate | ||
|
||
Energy Cost: 1000 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: targ = Object | ||
TargetFilterType(targ, Planet) | ||
TargetFilterOwned(targ) | ||
TargetFilterCanTerraform(targ) | ||
|
||
Trigger(targ, TerraformToLevel(2)) | ||
TriggerEffectOnce(targ, PlayParticles(GenesisDevice, 1.03)) | ||
|
||
GiveAchievement(ACH_TERRAFORM) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
Ability: OverchargeFleet | ||
Name: #ABL_OVERCHARGE_FLEET | ||
Description: #ABL_OVERCHARGE_FLEET_DESC | ||
Icon: ResourceIcon::2 | ||
|
||
Energy Cost: 500 | ||
|
||
Target: targ = Object | ||
TargetFilterFlagship(targ) | ||
TargetFilterOwned(targ) | ||
TargetFilterSameTerritory(targ) | ||
TargetFilterNotStatus(targ, PowerCell) | ||
|
||
Trigger(targ, AddStatus(PowerCell)) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
Ability: ProtoLevel0 | ||
Name: #ABL_PROTO_LEVEL0 | ||
Description: #ABL_PROTO_LEVEL0_DESC | ||
Icon: PlanetType::5 | ||
Activate Sound: genesis_activate | ||
|
||
Energy Cost: 900 | ||
|
||
SpawnPlanet(RandomLevel:0) | ||
|
||
Ability: ProtoLevel1 | ||
Name: #ABL_PROTO_LEVEL1 | ||
Description: #ABL_PROTO_LEVEL1_DESC | ||
Icon: ResourceClassIcons::0 | ||
Activate Sound: genesis_activate | ||
|
||
Energy Cost: 1100 | ||
|
||
SpawnPlanet(RandomLevel:1) | ||
|
||
Ability: ProtoLevel2 | ||
Name: #ABL_PROTO_LEVEL2 | ||
Description: #ABL_PROTO_LEVEL2_DESC | ||
Icon: ResourceClassIcons::1 | ||
Activate Sound: genesis_activate | ||
|
||
Energy Cost: 1300 | ||
|
||
SpawnPlanet(RandomLevel:2) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
Ability: SpawnSpyProbe | ||
Name: #ABL_SPAWN_SPY_PROBE | ||
Description: #ABL_SPAWN_SPY_PROBE_DESC | ||
Icon: VoteIcons::3 * #ff0000 | ||
Activate Sound: espionage_activate | ||
|
||
Energy Cost: 750 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: targ = Object | ||
TargetFilterRegion(targ) | ||
TargetFilterRegionOtherEmpire(targ) | ||
|
||
SpawnCreepShipFor(targ, Spy Probe, Status = SpyProbe) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
Ability: SpawnSupportStation | ||
Name: #ABL_SPAWN_SUPPORT_STATION | ||
Description: #ABL_SPAWN_SUPPORT_STATION_DESC | ||
Icon: GuiOrbitalIcons::7 | ||
Activate Sound: generic_activate_2 | ||
|
||
Energy Cost: 750 | ||
ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) | ||
|
||
Target: dest = Point | ||
TargetFilterInSystem(dest) | ||
|
||
SpawnOrbitalAt(dest, SupportStation, Add Status = ConstructOrbital) |
Oops, something went wrong.