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Added undo/redo after calculating lightmaps.
Changed default colormap option to smooth. Optimized the lightmap calculations, expected to be 10~20 times faster. Changed the shadow calculation from an additive model to a negative model (can be changed, by default it will use the previous formula to avoid compatibily issues). Changed the default light settings: - The falloff style was changed to a new function 'S Curve' instead of linear. This produces better result to official lights (still not 100% accurate though). Added a new 'Light Edit' menu for the Edit Mode. Fixed Magic falloff style formula. Fixed the sun direction if matching the RSW settings. When moving a light, it will now keep its current height relative to the ground rather than sticking to the ground. Added a 'Quick preview' option when selecting a light. This option renders the light (except the sun) using the shader for instant result. It's not perfect, but it can be a big help when picking a light setting.
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