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Raylib-CSharp 🚀

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Raylib-CSharp is a fully managed binding over Raylib-5.5.


🔧 Advanced Renderer 🚀

Discover the powerful features of our ✨new✨ Render Framework, Bliss.

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Bliss is a modern rendering solution supporting:

  • 🎮 Direct3D11
  • 🌋 Vulkan
  • 🖼️ OpenGL
  • 🍎 Metal
  • 📱 OpenGL-ES

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🪙 Installation - Nuget

dotnet add package Raylib-CSharp --version 4.1.9

📖 [Installation - From source]

  1. Clone this repository.
  2. Add Raylib-CSharp.csproj as a reference to your project.
  3. Ensure that you integrate the CMake.props file into your project setup to facilitate the building process for the .dlls.

💻 Platforms

windows

Windows

  • Graphics APIs: OpenGL-4.3

Linux

Linux

  • Graphics APIs: OpenGL-4.3

macOS

MacOS

  • Graphics APIs: OpenGL-3.3

🧑 Contributors

✉️ Reach us

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📖 Differences from Raylib-cs

Raylib-cs Raylib-CSharp
One Binding Class (Raylib.cs). Managed Classes like Window, Music....
Uses DllImport and makes using pointers required in some cases. Uses LibraryImport and using pointers is optional.
Using one Namespace. Using multiple Namespaces!
.NET 5.0, 6.0 / C# 10 .NET 8.0 / C# 12
Released 2018-07 Released 2024-05
License ZLib License MIT
Raylib 5.0 Raylib 5.5

✍️ Acknowledgement

This library is available under the MIT license.

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A fast, Cross-platform Raylib C# Wrapper.

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