Releases: BuffYoda21/Glyphs-Multiplayer
Releases · BuffYoda21/Glyphs-Multiplayer
v1.5.0
Changes
- Added a check to ensure that all players are using similar versions of the mod. Previously, if someone using v1.3 for example, attempted to join a game with people using v1.4, everyone would be disconnected because of repeated errors parsing the data packets which are incompatible
v1.4.1
Changes
- Slight code optimizations
- Bugfixes that prevented v1.4.0 from working
v1.4.0
BUGGED USE LATEST RELEASE INSTEAD
Changes
- Optimized code to run more efficiently
- Reduced excessive debug messages flooding the log
- Added support for attack bonus calculations in PvP
v1.3.2
Changes
- Added a new feature which allows hiding of other player's map pins (to use delete your old settings.json if you have one and relaunch glyphs to create the updated one with this option)
Issues
- PvP and Collision settings still break the game when set to false.
v1.3.1
Changes
- Fixed a bug introduced in 1.2.2 that made multiplayer fail to launch.
Issues
- PvP and Collision settings break the game when set to false.
v1.3.0
BUGGED USE LATEST RELEASE INSTEAD
Changes
- Added configurable settings
- Added nametag support
Settings
- Display name
- PvP toggle
- Collision with other players toggle
- Players to connect to (no more ids.txt!)
v1.2.2
BUGGED USE LATEST RELEASE INSTEAD
Hotfix
- Fixed an issue with players not disconnecting properly after closing the game.
v1.2.1
Features
- Real time position updates
- Basic PvP
- Player collision (Parkour Cheeses!)
- Loads of fun
Planned Features
- Hat synch (currenty implemented but bugged)
- Parry system
- Configurable settings
- Nametags
- Healthbars
- Enemy/Boss synch???