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Expand and customize the Draw Mode of the Unity3D Scene view.Debugging PBR materials in the Secne view

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Important, additional explanation about URP & HDRP

I found that Unity3D has integrated debugging capabilities. Open Window -> Analysis -> Rendering Debugger Rendering Debugger Window -> sidebar:Material -> Material Filters Dorpdown material override or vertex attribute select the item you want to debug.

CustomDrawMode

This is a simple tool designed for technical artists. It extends and customizes the Draw Mode of the Unity3D Scene window.

You can view a model's base color, metallic, smoothness, roughness, ambient occlusion (AO), normals, emissive, vertex colors, grayscale, UV0, and UV1 in the Scene viewport.

The tool supports both the built-in rendering pipeline and the Universal Render Pipeline (URP).

DrawModes DrawModes

Shaded Shaded

BaseColor BaseColor

Grayscale Grayscale

Grayscale(Desaturation) Grayscale(Desaturation)

Metallic Metallic

Specular Specular

Smoothness Smoothness

Roughness Roughness

Occlusion Occlusion

Normal(World) Normal(World)

Normal(Tangent) Normal(Tangent)

Emission Emission

VertexColor VertexColor

UV0 UV0

UV1 UV1

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Expand and customize the Draw Mode of the Unity3D Scene view.Debugging PBR materials in the Secne view

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