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  • Repo link
  • Features
    • CPU pipeline
    • Metaball intersections and potentials
    • Multiple sphere intersections
    • Phong lighting
  • Feedback
    • Left 2.7 TODO at the bottom in DXR-ShaderTable
    • I enjoyed the GPU part of the project the most, the CPU was just an obstacle (although probably necessary) to get to the more fun parts

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