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1 change: 1 addition & 0 deletions INSTRUCTION.md
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Expand Up @@ -3,6 +3,7 @@ Project 0 Getting Started: Instructions

This is due **September 3rd 2021**. (See [late policy](#late-policy) at the bottom)


**Summary:** In this project, you will set up your GPU development tools and verify that you can build, run, and do performance analysis.

This project contains:
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14 changes: 8 additions & 6 deletions README.md
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Expand Up @@ -3,12 +3,14 @@ Project 0 Getting Started

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Nathan Devlin
* [LinkedIn](https://www.linkedin.com/in/nathandevlin), [personal website](https://www.ndevlin.com), [twitter](NA), etc.
* Tested on: (TODO) Windows 10, Intel i7-1075H @ 2.60GHz 32GB RAM, RTX 2070 Super mobile 8 GB GDDR6 memory https://www.linkedin.com/in/nathandevlin Nvidia Driver 471.68

### (TODO: Your README)
![](images/NathanDevlinScreenshot.png)
![](images/NSightTimelineScreenShot.png)
![](images/AutosAndWarpInfoScreenshot.png)
![](images/ColoredTriangleScreenshot.png)
![](images/RedTriangleScreenshot.png)

Include screenshots, analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)

2 changes: 1 addition & 1 deletion cuda-getting-started/src/main.cpp
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Expand Up @@ -11,7 +11,7 @@
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
m_yourName = "TODO: YOUR NAME HERE";
m_yourName = "Nathan Devlin";

if (init(argc, argv)) {
mainLoop();
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2 changes: 1 addition & 1 deletion dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
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Expand Up @@ -69,7 +69,7 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
float3 barycentrics = float3(0.8, 0.2, 0.2);//float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
payload.color = float4(barycentrics, 1);
}

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