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Project 5B: Xuntong Liang #2

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  • Implemented different rendering pipeline and some visual effects.
    • Implemented Forward+ and Clustered Deferred rendering.
    • Implemented Blinn-Phong shading with single specular color and shininess.
    • Implemented bloom using post-processing box blur.
    • Optimized G-buffer.
  • Feedback: It's the first timeto know how many differences and limitations WebGL have compared to OpenGL. Hope to learn more about WebGPU in the future.

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