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games-engineering-architektur

MARS-Editor für MIPS Assembler: http://courses.missouristate.edu/KenVollmar/MARS/

Quellen (inhaltlich):

  • VL Rechnerarchitektur und Rechnernetze (WS 2016/17)
  • VL Betriebssysteme (WS 2017/18)
  • VL Fortgeschrittene Programmierkonzepte in C++ (WS 2017/18)
  • VL Compilerbau (WS 2018/2019)

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Presentation on computer architecture for a student group on games engineering at the University of Bayreuth.

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