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Remove singleton pattern, add static game class, pool sfx players, cleanup events, docs and more, wip #188
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Introduces a static Game class providing global access to core managers and services via the Autoloads singleton.
Updated all Framework and UI classes to use the __TEMPLATE__ namespace instead of GodotUtils, and adjusted using directives accordingly.
Introduced dedicated methods in SceneManager for switching to specific menu scenes (MainMenu, Options, ModLoader, Credits) and updated all usages to call these methods instead of accessing MenuScenes directly.
- All messages are dequeued instead of one at a time to prevent backlog buildup - Removed duplicate ResetColor() calls - Removed hard game console dependency (optional now) - Made _messages and _console readonly
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Added
Game.Scene.SwitchToMainMenu()orGame.Audio.PlaySFXSceneManagerRemoved
Game.csnow)GodotUtilnamespaces and changed them to__TEMPLATE__Fixed
[Export]'s after completing setup processAudioManagernot being pooled to save a ton of performanceDocumentation
AudioManager