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General tips
The following are in-game general tips that are displayed when spawning as any class.
Team work is the key to victory.
Bunny hopping is easy to learn but hard to master. It is vital for success.
Have a grenade (mouse2 & f) ready to throw before entering combat. Timing is key.
Jump as a hand grenade (mouse2) explodes in your hand to perform a grenade jump.
Reload your current weapon (r) and secondary weapons (g) whenever you get the chance.
Swing your melee weapon (4) to show your teammates that you're not a spy.
Kill the enemy demolitions man to destroy his pipe trap.
Discard (x) unneeded ammo to reduce the damage taken from EMP grenades.
Call (v) your medic for health or your engineer for armour.
Learn your classes special (e) and class menu (5).
When your flag is about to get captured, reset your defence to stop chain captures.
Throw the flag (c) to give it to a teammate or gain valuable meters before you're fragged.
Classes
Combat Medic
Demolitions Man
Engineer
Heavy Weapons Guy
Pyro
Scout
Sniper
Soldier
Spy
Weapons
Assault Cannon
Axe
Detpack
Flamethrower
Grenade Launcher
Incendiary Cannon
Knife
Medikit
Nailgun
Pipebomb Launcher
Railgun
Rocket Launcher
Shotgun
Sniper Rifle
Sniper Rifle on Full Auto
Spanner
Super Nailgun
Super Shotgun
Tranquiliser Gun
Grenades
Caltrop Canisters
Concussion Grenade
EMP Grenade
Flare
Gas Grenade
Hand Grenade
Mirv Grenade
Nail Grenade
Napalm Grenade
Ammunition
Ammoboxes
Cells
Nails
Rockets
Shells
Items
Armor
Backpack
Flag
Health Pack
Utilities
Dispenser
Scanner
Sentry Gun
Abilities
Dash
Healing Aura
Guides
Hosting a server
Reloading
General tips
Reference
Default bindings
List of commands
Useful aliases
Useful settings
New commands
How to write a bug report