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Update Lime & Openfl, fix DisplayObjectRenderer, more stuff in BitmapUtil #536
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Raltyro
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Raltyro
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Jan 29, 2025
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- Patches ThreadPool in latest lime to not slow down the startup of the game
- Patches DisplayObjectRenderer & OpenGLRenderer to use BitmapUtil to fix BitmapData resize on ShaderFilter & Decrease EPSILON in Pixel Snapping?
- Change a bit on openfl.utils.Assets
This will allocate only Hardware BitmapData instead of both software and hardware. And this will fix the resizing bitmapdata so ShaderResizeFix are not needed anymore.
btw is this working correctly fr?? |
"it removes gpu bitmap" apparently they say
yeah, though need clarifications or testing from others see if it performs the same |
Ok haxe 4.2.5 should be able to compile |
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