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Update Lime & Openfl, fix DisplayObjectRenderer, more stuff in BitmapUtil #536

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@Raltyro Raltyro commented Jan 29, 2025

  • Patches ThreadPool in latest lime to not slow down the startup of the game
  • Patches DisplayObjectRenderer & OpenGLRenderer to use BitmapUtil to fix BitmapData resize on ShaderFilter & Decrease EPSILON in Pixel Snapping?
  • Change a bit on openfl.utils.Assets

This will allocate only Hardware BitmapData instead of both software and hardware.
And this will fix the resizing bitmapdata so ShaderResizeFix are not needed anymore.
@Raltyro Raltyro closed this Jan 29, 2025
@Raltyro Raltyro reopened this Jan 29, 2025
@NexIsDumb
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btw is this working correctly fr??

"it removes gpu bitmap" apparently they say
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Raltyro commented Jan 31, 2025

yeah, though need clarifications or testing from others see if it performs the same

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Raltyro commented Feb 4, 2025

Ok haxe 4.2.5 should be able to compile

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