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7 changes: 5 additions & 2 deletions Defs/Ammo/Projectiles_Fragments.xml
Original file line number Diff line number Diff line change
Expand Up @@ -15,9 +15,10 @@
<armorPenetrationBlunt>122.5</armorPenetrationBlunt>
<tickToTruePos>0</tickToTruePos>
<ballisticCoefficient>0.95~1.42</ballisticCoefficient>
<gravityFactor>5</gravityFactor>
<gravityFactor>60</gravityFactor>
<mass>65~75</mass>
<diameter>10~12</diameter>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
</ThingDef>

Expand All @@ -39,6 +40,7 @@
<diameter>6~8</diameter>
<mass>14~16</mass>
<ballisticCoefficient>0.95~1.42</ballisticCoefficient>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
</ThingDef>

Expand All @@ -56,11 +58,12 @@
<armorPenetrationSharp>2</armorPenetrationSharp>
<armorPenetrationBlunt>14.4</armorPenetrationBlunt>
<tickToTruePos>0</tickToTruePos>
<gravityFactor>5</gravityFactor>
<gravityFactor>60</gravityFactor>
<diameter>3.5~4.5</diameter>
<mass>3.5~4.5</mass>
<ballisticCoefficient>0.95~1.42</ballisticCoefficient>
<shieldDamageMultiplier>0.25</shieldDamageMultiplier>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
</ThingDef>
<!--
Expand Down
15 changes: 10 additions & 5 deletions Defs/ThingDefs_Misc/Weapons_Grenades.xml
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,7 @@
<suppressionFactor>3.0</suppressionFactor>
<dangerFactor>2.0</dangerFactor>
<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_Fragments">
Expand Down Expand Up @@ -124,7 +125,7 @@
<verbs>
<li Class="CombatExtended.VerbPropertiesCE">
<label>throw concussion grenade</label>
<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
<verbClass>CombatExtended.Verb_ThrowGrenade</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>10.0</range>
<minRange>2.9</minRange>
Expand Down Expand Up @@ -168,6 +169,7 @@
<suppressionFactor>2.0</suppressionFactor>
<dangerFactor>1.5</dangerFactor>
<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
Expand Down Expand Up @@ -206,7 +208,7 @@
<verbs>
<li Class="CombatExtended.VerbPropertiesCE">
<label>throw flashbang grenade</label>
<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
<verbClass>CombatExtended.Verb_ThrowGrenade</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>10</range>
<warmupTime>0.8</warmupTime>
Expand Down Expand Up @@ -254,6 +256,7 @@
<ballisticCoefficient>10.0~10.0</ballisticCoefficient>
<mass>1400~1500</mass>
<diameter>100~120</diameter>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
</ThingDef>

Expand Down Expand Up @@ -285,7 +288,7 @@
<verbs>
<li Class="CombatExtended.VerbPropertiesCE">
<label>throw stick bomb</label>
<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
<verbClass>CombatExtended.Verb_ThrowGrenade</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>7.0</range>
<warmupTime>1.6</warmupTime>
Expand Down Expand Up @@ -326,6 +329,7 @@
<preExplosionSpawnChance>1</preExplosionSpawnChance>
<speed>12</speed>
<screenShakeFactor>0</screenShakeFactor>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
</ThingDef>

Expand Down Expand Up @@ -356,7 +360,7 @@
<verbs>
<li Class="CombatExtended.VerbPropertiesCE">
<label>throw smoke grenade</label>
<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
<verbClass>CombatExtended.Verb_ThrowGrenade</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>10</range>
<warmupTime>0.8</warmupTime>
Expand Down Expand Up @@ -403,6 +407,7 @@
<preExplosionSpawnChance>1</preExplosionSpawnChance>
<speed>12</speed>
<screenShakeFactor>0</screenShakeFactor>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
</ThingDef>

Expand Down Expand Up @@ -433,7 +438,7 @@
<verbs>
<li Class="CombatExtended.VerbPropertiesCE">
<label>throw firefoam grenade</label>
<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
<verbClass>CombatExtended.Verb_ThrowGrenade</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>10</range>
<warmupTime>0.8</warmupTime>
Expand Down
10 changes: 7 additions & 3 deletions Patches/Core/ThingDefs_Misc/Weapons_Grenades.xml
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,7 @@
<ballisticCoefficient>2.0~2.0</ballisticCoefficient>
<mass>400~400</mass>
<diameter>64~64</diameter>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
</value>
</Operation>
Expand All @@ -127,6 +128,7 @@
<fragments>
<Fragment_Small>40</Fragment_Small>
</fragments>
<fragAngleRange>30~45</fragAngleRange>
</li>
</value>
</Operation>
Expand Down Expand Up @@ -208,7 +210,7 @@
</statBases>
<Properties>
<label>throw frag grenade</label>
<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
<verbClass>CombatExtended.Verb_ThrowGrenade</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>10.0</range>
<minRange>4</minRange>
Expand Down Expand Up @@ -258,6 +260,7 @@
<suppressionFactor>3.0</suppressionFactor>
<dangerFactor>2.0</dangerFactor>
<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
</value>
</Operation>
Expand Down Expand Up @@ -330,7 +333,7 @@
</statBases>
<Properties>
<label>throw molotov</label>
<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
<verbClass>CombatExtended.Verb_ThrowGrenade</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>10</range>
<minRange>1.9</minRange>
Expand Down Expand Up @@ -388,6 +391,7 @@
<suppressionFactor>3.0</suppressionFactor>
<dangerFactor>2.0</dangerFactor>
<airborneSuppressionFactor>0.25</airborneSuppressionFactor>
<trajectoryWorker>CombatExtended.BallisticsTrajectoryWorker</trajectoryWorker>
</projectile>
</value>
</Operation>
Expand Down Expand Up @@ -458,7 +462,7 @@
</statBases>
<Properties>
<label>throw EMP grenade</label>
<verbClass>CombatExtended.Verb_ShootCEOneUse</verbClass>
<verbClass>CombatExtended.Verb_ThrowGrenade</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>10</range>
<minRange>4</minRange>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1574,6 +1574,10 @@ public virtual void Impact(Thing hitThing)
//{
// Find.CameraDriver.shaker.DoShake(cameraShakingInit);
//}
if (Map == null)
{
return;
}
GenClamor.DoClamor(this, 12f, ClamorDefOf.Impact);
if (Controller.settings.EnableExtraEffects)
{
Expand Down
14 changes: 12 additions & 2 deletions Source/CombatExtended/Utilities/GenClosest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,8 +30,18 @@ public static IEnumerable<Thing> ThingsByDefInRange(this IntVec3 cell, Map map,

public static IEnumerable<Pawn> PawnsInRange(this IntVec3 cell, Map map, float range)
{
ThingsTracker tracker = map.GetThingTracker();
return tracker.ThingsInRangeOf(TrackedThingsRequestCategory.Pawns, cell, range).Select(t => t as Pawn);
ThingsTracker tracker = map?.GetThingTracker();
if (tracker == null)
{
yield break;
}
foreach (Thing t in tracker.ThingsInRangeOf(TrackedThingsRequestCategory.Pawns, cell, range))
{
if (t is Pawn pawn)
{
yield return pawn;
}
}
}

public static IEnumerable<Pawn> HostilesInRange(this IntVec3 cell, Map map, Faction faction, float range)
Expand Down
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