Novellus is an open source project aimed at creating an immersive HRP world with unique mechanics and a pleasant game atmosphere in the game Space Station 14,
a game about survival on a space station where there are constant confrontations between the crew and antagonists created to prevent the crew from achieving their goals.
The rules are more relaxed on to not restrict creative freedom, however in-game consequences to your actions can have long lasting effects to ensure people behave realistically.
We are happy to accept contributions from anybody, come join our Discord if you want to help.
Space-Station 14 has docs site documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Refer to the Space Wizards' guide on setting up a development environment for general information, but keep in mind that Einstein Engines is not the same and many things may not apply. We provide some scripts shown below to make the job easier.
- Git
- .NET SDK 9.0.101
- Clone this repository
- Run
git submodule update --init --recursivein a terminal to download the engine- Run
Scripts/bat/buildAllDebug.batafter making any changes to the source- Run
Scripts/bat/runQuickAll.batto launch the client and the server- Connect to localhost in the client and play
- Clone this repository
- Run
git submodule update --init --recursivein a terminal to download the engine- Run
Scripts/sh/buildAllDebug.shafter making any changes to the source- Run
Scripts/sh/runQuickAll.shto launch the client and the server- Connect to localhost in the client and play
I don't know anybody using MacOS to test this, but it's probably roughly the same steps as Linux
Caution
The repository code is licensed , under MIT - this applies to Space Wizards Federation code, under modified MIT - this applies to Starlight code, under Creative Commons - this applies to most non-code media assets, and under AGPL-3.0-or-later - For all Einstein Engines code.
Each file includes REUSE Specification headers or separate .license files that specify a dual license option. This dual licensing is provided to simplify the process for projects that are not using AGPL, allowing them to adopt the relevant portions of the code under an alternative license. You can review the complete texts of these licenses in the LICENSES/ directory.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.
Some files are licensed under MIT license, these files are Space Wizards Federation code.
Some files are licensed under AGPL-3.0-or-later, these files are Einstein Engines code.
All other non-code media assets, including icons and sound files, are licensed under the Creative Commons 3.0 BY-SA license unless otherwise noted in the folder or file. Assets have their license and the copyright in the metadata file. Example.
