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Removes plant mutation from common hydroponics/botany#1017

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FalloutFalcon wants to merge 4 commits into
DarkPack13:masterfrom
FalloutFalcon:evil-cruft
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Removes plant mutation from common hydroponics/botany#1017
FalloutFalcon wants to merge 4 commits into
DarkPack13:masterfrom
FalloutFalcon:evil-cruft

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@FalloutFalcon
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@FalloutFalcon FalloutFalcon commented May 5, 2026

About The Pull Request

Locks plant mutating to a specific type of tray which can be put in like an evil pentex lab.

Why It's Good For The Game

Having gardens full out funny TG plants can definitly be immersion breaking and the speed at which stuff mutates also can feel a little silly. This also locks it behind a specific faction so its not like these things wont make an apperance its just alot-alot harder
I think at some point still I might go through and make the mutations properly weird and pentex themed but this is a stop gap.

https://www.youtube.com/watch?v=rwAg0klZlAA

Changelog

🆑
balance: Locks plants mutating behind a "strange" tray. (To be mapped inside pentex labs)
balance: Removes the exotic seed crate from cargo
/:cl:

@FalloutFalcon FalloutFalcon changed the title im lowkey evil. (hidden king distrack) Removes plant mutation from common hydroponics/botany May 5, 2026
@FalloutFalcon
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This does still need tweaking. I need to make sure its still possible to shift stuff like potancy around atleast a useable amount.

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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the /tg/station Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself.

@github-actions github-actions Bot added the Stale label May 13, 2026
@FalloutFalcon FalloutFalcon marked this pull request as ready for review May 18, 2026 15:08
@FalloutFalcon FalloutFalcon requested a review from a team as a code owner May 18, 2026 15:08
@github-actions github-actions Bot added Removal and removed Stale labels May 18, 2026
@machinePixie
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despite enjoying stupid botany hijinks i think this is needed.
some mutations are very clearly magical/abnormal and some are less-so though, (bluespace banana/tomato versus bamboo) it'd require a lot more work but i'd love to see more love put into botany after this. the pentex plant variants sound cool in future.
might sound a little too suggesty but, would you be able to add the ability to make more of said trays or to add an item to a soil to make it into mutagenic soil? doesnt have to be added yet, but it'd be interesting, especially for better soils, i feel, but probably restricted to certain groups still.

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despite enjoying stupid botany hijinks i think this is needed. some mutations are very clearly magical/abnormal and some are less-so though, (bluespace banana/tomato versus bamboo) it'd require a lot more work but i'd love to see more love put into botany after this. the pentex plant variants sound cool in future. might sound a little too suggesty but, would you be able to add the ability to make more of said trays or to add an item to a soil to make it into mutagenic soil? doesnt have to be added yet, but it'd be interesting, especially for better soils, i feel, but probably restricted to certain groups still.

This is definitly a bandaid to be clear. I think I would like to do a lot more work to bring it in line with the setting. New sprites, re-flavoring alot of stuff to be more esoteric and magic or more mutated and gross.
I could prob add an item for making soil mutated but I dont feel too strongly about it right now. Maybe some hella radioactive pentex goop or even some bsd fetish or something?

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This is definitly a bandaid to be clear. I think I would like to do a lot more work to bring it in line with the setting. New sprites, re-flavoring alot of stuff to be more esoteric and magic or more mutated and gross. I could prob add an item for making soil mutated but I dont feel too strongly about it right now. Maybe some hella radioactive pentex goop or even some bsd fetish or something?

honestly, its all up to you in the end but i do appreciate that it isnt just completely gutted out like we used to be wont to do.

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