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Tribe gifts: Part 2#987

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FalloutFalcon wants to merge 29 commits into
DarkPack13:masterfrom
FalloutFalcon:tribe-gifts-2
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Tribe gifts: Part 2#987
FalloutFalcon wants to merge 29 commits into
DarkPack13:masterfrom
FalloutFalcon:tribe-gifts-2

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@FalloutFalcon
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@FalloutFalcon FalloutFalcon commented Apr 29, 2026

About The Pull Request

Part 2/3 of tribe gift prs before all of them are filled out. This already has alot of them so im atomizing a little.

Children of Gaia

Jam Weapon
TEMPORARY WILLPOWER. 1 Gnosis. makes every nearby mob unable to use "weaver-born" weapons. difficulty is based on highest nearby willpower

Glasswalkers

Control Simple Machines
MANIPLUATION + CRAFTS. 1 Willpower. Highlights nearbly "simple" machine and lets you do a handful of interactions (infinite feature coding i had to cut myself off on so its as little slim rn)

2026-04-29.20-10-15.mp4

Red Talon

Hidden Killer:
INTELLIGENCE + LARCENY. Clears any blood with your dna, and and blood or fingerprints from you on any atoms nearby.
image

Shadow Lords

Aura of confidence (so minor i gave them a second one)
Fatal Flaw
PERCEPTION + EMPATHY. Roll to spot a "weakness" which grants you a bonus dice on any attack on them for a scene

Silent Striders

Speed of Thought
1 Gnosis. Double run speed for 1 scene

BSD

Bane Protector
STAMINA + LEADERSHIP. 1 Rage. Lets you tame any bane OR summon one if you do not target one. The summoning will prob be phased out when banes are a more common occurance

Why It's Good For The Game

2/3s of tribes not having any features is bad acctually.

Changelog

🆑 FalloutFalcon, Major00
add: Adds new gifts: Jam Weapon (Children of Gaia), Control Simple Machine (Glasswalker), Hidden Killer (Red Talon), Aura of confidence & Fatal Flaw (Shadow Lords), Speed of Thought (Silent Striders), Bane Protector (BSD)
add: Adds some little lesser banes
qol: powers that spend willpower log it to chat
qol: removes pointless to_chat that just says "you cast gift" as most have better built in feedback
image: "Tribe gifts: Part 1" gifts now have unique icons
code: adds signal that code can hook onto to change bonus dice of rolls
/:cl:

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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the /tg/station Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself.

@github-actions github-actions Bot added the Stale label May 14, 2026
@github-actions github-actions Bot removed the Stale label May 16, 2026
@FalloutFalcon FalloutFalcon marked this pull request as ready for review May 20, 2026 16:11
@FalloutFalcon FalloutFalcon requested review from a team as code owners May 20, 2026 16:11
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