Vanderport#25
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Fixes being unable to cuff the legs of people, that simple. For some reason it broke a while back and nobody noticed besides a few people (such as me) so I fixed it. You can now target a leg with a rope/chains and tie thier legs to slow them down once again. ## Why It's Good For The Game Fixing broken features is good because the feature is no longer broken. ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Adds Astrata's Daywalker, a combat migrant-wave role that's meant to go around getting into scuffles with deadites, vampires, and anyone who has red eyes. This is a reference to Blade 3: Trinity. ## Why It's Good For The Game Might be overtuned, might not be overtuned, it's got a low weight so i (fucking hope) that means it's rarely going to happen. One per round, and not invincible.  ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request The cursor now finally uses the charge up percent icons when you are doing an attack that uses a charge, such as bows, spells, and flails. I've made it easy for others to add NEW charge up icons for their intents. You just need to modify the two vars on your intent `charge_pointer` and `charged_pointer` As so ``` charge_pointer = 'icons/effects/mousemice/charge/shield_charging.dmi' charged_pointer = 'icons/effects/mousemice/charge/shield_charged.dmi' ``` https://github.com/user-attachments/assets/0cc03d7d-2d49-433c-ae54-f8b5de33d529 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game It's hard to tell how long untill your windup is done charging for most things like firearms, axes, flails, and other stuff. I think this will help a lot. ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request <!-- Documenting changes --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Adds the song [Retina by Flleeppyy (me)](https://youtu.be/uJdHFSfHiqA) as a new title song. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request - Forest Ranger gets +2 perception - Forest brawler now has +3 str, +2 con, +2 end, -2 spd to bring total stat changes in line with other subclasses. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game Forest brawler may be a little overtuned with +4 STRENGTH <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> Co-authored-by: tonty <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request #817 redone, plus mountain this time. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game See #817. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: AberrantQuerist <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Includes legendary skill level in butchering reward calculation, cleans up the code. Changes the chance to get botched result from 50% at levels 0 and 1 to 50% at level 0, 25% at level 1 Changes the chance to get perfect result from 10% at level 3, 50% at level 4, 100% at level 5, 0% at level 6 to 25% at level 3, 50% at level 4, 75% at level 5, 100% at level 6. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game Now legendary butcher gets the same result as an average. This PR fixes it and makes the code three times smaller <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Prison Convoy was rolling three times as often because its downgrades rolled as individual waves, this fixes that <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game Fixes Prison Convoy rolling three times as often as it should <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [X] You tested this on a local server. - [X] This code did not runtime during testing. - [X] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> Co-authored-by: tonty <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Adds the song 'Black Powder' by T87-Sulfurhead, replaces the old Grenzelhoft theme - applies it to various Grenzelhoft migrants/jobs aswell as updating the credits document. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
## About The Pull Request Adds 4 mobtimer helpers that covers all of the *conventional* mob_timers. All mob_timer IDs have now been made into defines. ## Why It's Good For The Game Code readability and general maintainability. ## Pre-Merge Checklist - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request - ~~Fixes stress to make it actually work~~ Atomized due to severe balancing issues - New overlay to show fingerless hands - Fixes revival not properly grabbing ghost and removing gray death overlay - Fixes sleep healing at double the rate as well as prosthetic sleep healing - Black gem made easier to see when dropped - Changes redstone logic to be more consistent. Link a redstone structure to itself to remove all links - **Hunted flaw users now must wait 60 seconds to descend to the underworld upon death** - Adds dart pouch - Replaces sexy dress of legendary sewists with silky dress of legendary sewists. Sprite by @cre - **City Watch cuirass to Men at Arms Pikeman. City Watch Footman and Pikeman get maille and a gambeson.** - Makes men at arms loadouts a little more unique compared to the city watch. - Fixes Jester randomized stats - Gives artificer key from Carpenter to Miner - Makes putting books on shelves faster (this was just annoying) - Fixes observers inheriting dead body mob verbs - **Lets projectiles embed into simple mobs** - **Adds a 5 second delay to making graves, because we can't have nice things can we** <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game Please don't close my PR for not atomizing tonyGH. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## Matthios dungeon map uploads. Two new maps, one is acidmagetower which was made 30x30 and the other is thelastbreath which is a 45x45 tile dungeon. Both shouldn't need editing to make them work in the rng pool. The editing to the code is for the rooms to spawn in and it should be correct with its placement.     <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## This adds more maps for the Matthios dungeon that not only increase the danger but increase the randomization of the dungeon rooms. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [X] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: tonty <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game Its more fitting then a game_mode system that only spawns 1 antag and then calls it quits. The god telling the story changes based on the current highest devotion power, so the more worshippers of a god means the better chances its telling the story. Each god will have their own intervention events which are storyteller specific events that only they fire so their is some boons and malus for each god. Villians are added up to a cap based on living town members with royalty and guards adding extra value. Omens were moved to the new system so that now each omen increases the speed at which omens get called, and omens are a unique track on the storyteller. Orignal storyteller from [Camper12345](https://github.com/Camper12345) and [NanakoAC](https://github.com/NanakoAC), modified storyteller subsystem from Horizon by Azarak (azarak908 on discord) and Burger. Credits were grabbed from the Bubber port of Storytellers as the original repo no longer exists. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request  <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request adds testmerges section to issue template <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## Two new maps for Matthios Dungeon.     <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Adds a new dungeon and a new resting zone for players. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [X] You tested this on a local server. - [ ] This code did not runtime during testing. - [X] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: dwasint <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request the icons of the rust pants and boots were not correct, this will fix it. ## Why It's Good For The Game bug fix good ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
…lying down (#780)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request 1. Open mob's VV menu 2. Click the drop down menu 3. Pick `Give Control To Player` 4. Choose a player from the input 5. Player now controls that mob  <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game admin asked for it, admin qol <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request - Updates all current fish - Adds crab and octopus sprites (for future use) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game People have complained about some of the older sprites so hopefully this helps make the game more pretty. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> Co-authored-by: tonty <[email protected]>
…#865) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request the implementation is a bit scuffed so if you have some suggestions on how to make it better do make a code review - more options for `change view range` - ghost dead hud will not show for adminned people <details> <summary> before </summary>  </details> <details> <summary> after </summary>  </details> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game I think it makes it easier to see what you need to admin <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Powder currently always qdels when thrown, this seems incorrect. Changes the behaviour to only delete if you make someone sniff it via throwing. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game A merchant or apothecary could easily delete valuable drugs unintentionally. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Adds two new tomb rooms. Also renames certain maps to allow them to spawn in dungeon generation. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game More dungeon map variation is good. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Gives every alchemical potion a random color, assigned at roundstart. Controversial for sure. ## Why It's Good For The Game Prevents meta-knowledge of potion colors, might be worth asking before you swig. I plan on making another PR that lets you label bottles with parchment. ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: tonty <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> This PR adds smelling (inspecting with nose targeted) of reagents from open containers! You must either hold, or be next to the container. The smell will be the same as the taste, unless a different smell is specified in the object's scent_description. The apothecary has a better sense of smell, and can identify liquids from their scents. ## Why It's Good For The Game I think that you should be able to give your bottles a sniff before drinking them. _Is this wine or lifeblood?_ ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
## About The Pull Request Touches up Vanderlin for some fixes and very minor QOL changes post merge conflict cast ## Why It's Good For The Game Fixes some open turfs over the river and in the sewer, touches up the tailor some to not be traffic hell ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request acidfight - fix base closed turf AcidMageTower - fix duplicated window, stairs Allbutwesthall - fix turf on door, extend balcony (openspace extended it anyway) Bathhouse Dungeon - fix stairs DarkCorridors - fix stairs drugden - bedrock borders for Z2 fightpit - fix stairs, add roof to the sleeping area, turf/closed, door dirs ForgottenInn - fix stairs, fix every door and window except one being blocked by walls, fix window dirs goonies - Window dirs goblincamp - fix open turf on bottom layer goblininfestedjoint - fix some incorrect openspace graveend - fix closed turf on door hctomb01 - fix stairs and ladder LavaMedium/Small - fix open turf under stairs queensretreat - fix stairs skeletonroom - Add turfs to the top part so you can actually use it to travel without jumping - Fix open turfs under the upstairs doors - Fix the door dirs upstairs and lock them like the downstairs ones - Shrink the upstairs south entry to 3 tiles to match the north side - Bedrock borders for Z2 small lab - replace wall ladders with real ones and stairs since they don't actually work like ladders TownRuins - fix base type bucket thelastbreath - fix two stairs wild dungeon medium/small - fix stairs puzzle trap large/medium/small - fix stairs lamptern hallway - fix turfs tented entrance - fix turfs eastern entrance - fix turfs Note that fix stairs means it had wrong dirs or a closed/openspace turf beneath it, openspace isn't always bad since the wall below is what determines behaviour of turf spawning above, but this can either make a floor or an indestructible wall depending what that turf it is so its a good idea to just NOT have openspace below stairs ever. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game Some of these aren't even possible to clear because of broken stairs, blocked entry or broken ladders. We do not want broken maps. Please check maps throughly... <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Half orcs are now understandable! Their accents will likely be added to in time. Aligns some in-game lore references to Vanderlin's world. These were missed in the initial lore pass. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> --------- Co-authored-by: AberrantQuerist <[email protected]>
…ot (#801) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Increases PQ Requirements for certain roles as requested by Ook Monarch: 25 Priest: 20 Captain, and sheriff when it is added: 15 Inquisitor: 15 Dungeoneer: 10 Hand: 10 Court Agent: 10 Templar: 8 Adept: 5 Orphan: 2 Prince: 4 Warden: 8 Mercenary: 5 Hunter: 0 Jester: 5 Adds an additional Job Slot for Tailor, for a total of 2 Removes Jailor in a very scuffed way (Just has 0 job slots available) ## Why It's Good For The Game Increased PQ should help fix some moderation issues, as the roles now require a higher amount of overall player roleplay and playtime. No more bows for shitters with - PQ Additonal job slot for Tailor should manage workload better Jailor sucks, his life serves 0 purpose, therefore he has been nuked in the most scuffed way I can. ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> Co-authored-by: tonty <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Tweaks the horc accent as problem phrases are found. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game This is supposed to make them easier to understand. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [ ] You tested this on a local server. - [ ] This code did not runtime during testing. - [ ] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> Co-authored-by: AberrantQuerist <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request Finishes up all the temporary food eating progress sprites. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> ## Why It's Good For The Game Consistency is nice. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. --> Co-authored-by: AberrantQuerist <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- Note: PRs including balance changes authored by anyone other than maintainers and official devs will not be considered. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review or prevent the PR from being merged! --> makes it a copper knife instead, since it can't be used as a wedge like daggers are supposed to ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> huh, hu whu ## Pre-Merge Checklist <!-- Don't bother filling these in while creating your Pull Request, just click the checkboxes after the Pull Request is opened and you are redirected to the page. --> - [x] You tested this on a local server. - [x] This code did not runtime during testing. - [x] You documented all of your changes. <!-- Neither the compiler nor workflow checks are perfect at detecting runtimes and errors. It is important to test your code/feature/fix locally. -->
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Vandeport merge PR up to 3/4/25, including naming refactor for objects/jobs.