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Visual PIDS Editor #1
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I feel like showing all save options rather than just the one you clicked edit on is a bit too confusing. Maybe just have a button on the preset screen to create like a new preset or something, and as for editing existing presets I guess when one tries to close the screen we can display the save screen you were talking about, but just with a save button to save to the one you're editing, or export as new (which would add the preset you've edited as-is to a new RP, so I guess a new screen where it could ask you for the pack name and stuff too). |
Yeah it's not good UX, but to have a Save button we need to know where the preset comes from so we can save it directly. It should be possible to loop through packs with ResourcePackManager then get the content within, which should maintain maximum compatibility with really any other stuff. The only problem is it's not mapped. So for example VPE may show different preset settings from what's actually in-game, some mods encrypts the file so they won't be readable at all, server-resource-pack also need to be handled, and some mods changes the resource-pack folder entirely to something else. So it would be either:
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…t-Mod into visual-pids-editor
…Client-Mod into visual-pids-editor
Easily edit JCM PID templates from within Minecraft!