Techno-Dungeon is a small, weird dungeon game planned for 2026, mixing medieval vibes with glitchy future tech.
Built in Godot, it’s mobile-first (desktop later), and designed around short runs, dying a lot, learning the dungeon, and slowly feeling smarter than the place trying to kill you.
You won’t win by grinding stats.
You win by understanding the dungeon.
Game Design Document 👉 GameDesign.md
Tutorials Docs 👉 Tutorials.md
(This is living documents and will change as the game evolves.)
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