Skip to content

Wargame: Universal Escalation#1077

Open
carda-sometimesknownas-paxilmaniac wants to merge 36 commits into
DopplerShift13:masterfrom
carda-system:wargame-universal-escalation
Open

Wargame: Universal Escalation#1077
carda-sometimesknownas-paxilmaniac wants to merge 36 commits into
DopplerShift13:masterfrom
carda-system:wargame-universal-escalation

Conversation

@carda-sometimesknownas-paxilmaniac
Copy link
Copy Markdown
Collaborator

About The Pull Request

The long abandoned and hardly-working wargame system has finally had that rework I keep saying I'm going to make.
What's different?

No more book - No more moderator. The game now runs itself, handling calculations such as rolling for attacks, damage, and so on automatically. The game also handles other factors such as turn order and team composition.

This means that ships actually come with varying sets of weapons and stats, as opposed to just being flat holograms with nothing else to them like before. Terrain like asteroids and space dust provide cover to ships near them, smaller ships can hide behind other ships for a bonus to armor, and more.

I could describe more, but a majority of the game can be figured out simply through ingame means, why not try it out for yourself at the brand new wargames holodeck?

image

Why It's Good For The Game

The old wargame system sucked since it needed you to read through two poorly formatted books that you can't even access anymore. The new one is much easier to pick and go with, lessening the requirement on teaching every single player the whole of the two books and then keeping track of 100 variables as a moderator.

Changelog

🆑
qol: The wargame holograph system, one of our very first features, has finally had a massive overhaul. This makes much of the systems in the game automated, rather than requiring a third player to simply be the game master.
/:cl:

@github-actions github-actions Bot added Map Edit Map Related Sprites Funny little pixels on our screen Sound Soundwaves that hit the player at roughly 342 m/s Quality of Life Makes life a little bit easier. labels May 23, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Map Edit Map Related Quality of Life Makes life a little bit easier. Sound Soundwaves that hit the player at roughly 342 m/s Sprites Funny little pixels on our screen

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant