Wargame: Universal Escalation#1077
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carda-sometimesknownas-paxilmaniac wants to merge 36 commits into
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About The Pull Request
The long abandoned and hardly-working wargame system has finally had that rework I keep saying I'm going to make.
What's different?
No more book - No more moderator. The game now runs itself, handling calculations such as rolling for attacks, damage, and so on automatically. The game also handles other factors such as turn order and team composition.
This means that ships actually come with varying sets of weapons and stats, as opposed to just being flat holograms with nothing else to them like before. Terrain like asteroids and space dust provide cover to ships near them, smaller ships can hide behind other ships for a bonus to armor, and more.
I could describe more, but a majority of the game can be figured out simply through ingame means, why not try it out for yourself at the brand new wargames holodeck?
Why It's Good For The Game
The old wargame system sucked since it needed you to read through two poorly formatted books that you can't even access anymore. The new one is much easier to pick and go with, lessening the requirement on teaching every single player the whole of the two books and then keeping track of 100 variables as a moderator.
Changelog
🆑
qol: The wargame holograph system, one of our very first features, has finally had a massive overhaul. This makes much of the systems in the game automated, rather than requiring a third player to simply be the game master.
/:cl: