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Simon Says is a classic memory-based game that challenges players to recall and replicate an increasingly complex sequence of lights and sounds. The objective is simple: watch, listen, and repeat — but with each round, the pattern grows longer, putting your memory and attention to the test.

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#Simon Say Game

Simon Says is a classic memory-based game that challenges players to recall and replicate an increasingly complex sequence of lights and sounds. The objective is simple: watch, listen, and repeat — but with each round, the pattern grows longer, putting your memory and attention to the test.

#This digital version of the game replicates the core mechanics of the original Simon toy:

1.🔴🟡🟢🔵 Four colored buttons, each representing a unique sound and light.

2.🎵 A sequence of tones is played — the player must mimic the sequence exactly.

3.🧠 With every successful round, the sequence extends by one step, increasing difficulty.

4.❌ One wrong move resets the game, encouraging focus and precision.

🔧 #Features:

🖥️ Interactive UI with responsive animations

🔊 Sound feedback for each button press

🧮 Score tracking to monitor player progress

⚙️ Built with HTML, CSS, and JavaScript

✅ Mobile and desktop-friendly design

💼 #Use Cases: Fun browser-based mini-game

Memory training and pattern recognition

JavaScript DOM and event handling practice project

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Simon Says is a classic memory-based game that challenges players to recall and replicate an increasingly complex sequence of lights and sounds. The objective is simple: watch, listen, and repeat — but with each round, the pattern grows longer, putting your memory and attention to the test.

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