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Releases: ErisApps/HitScoreVisualizer

Version 3.7.1

25 Jun 20:25

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Tested on Beat Saber 1.40.5

3.7.1

  • Fixed an issue where configs that didn't specify a version would break the plugin as it would assume the config was up-to-date even when it needed migration
  • Added an error message explaining that configs should specify a version

In case you missed it, we recently added the option to customize bad cut and miss text in HitScoreVisualizer. The full changelog can be read here.

Full Changelog: 3.7.0...3.7.1

Version 3.5.3

05 Apr 11:27

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Tested on Beat Saber 1.40.4 (should work on 1.39.1)

3.5.3

  • Added spaces to the main menu button

Full Changelog: 3.5.2...3.5.3

Version 3.5.2

10 Dec 23:06

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Tested on Beat Saber 1.39.1

3.5.2

  • Fixed bloom font causing black screen when Enhancements was not installed

3.5.1

  • Added a setting to allow hit score text to be shown while "No Texts and Huds" is enabled
  • Fixed bloom font showing over notes and environment objects
  • Fixed "assumeMaxPostSwing" not adding the full post swing score to the total score, which was causing lower judgment thresholds to be used
  • Moved settings to the left screen and tweaked some interface elements' scale

Version 3.5.0

09 Nov 20:08

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  • Added a toggle in configs that will decide, when the note is first cut, if the score display will show the max possible after cut score
"assumeMaxPostSwing": true

Note: it is recommended to set doIntermediateUpdates to false in order for this to be noticeable. This setting is generally only useful if you're swinging extremely slow, like on "poodle" maps, for instance.

  • Added the %d token which, when used in format display mode, will be replaced with an arrow that points in the direction relative to the cut line towards the center line of the note
"judgments": [
    { "threshold": 0, "text": "%d%n%s", "color": [1, 1, 1, 1] },
]

Version 3.4.3

25 Sep 12:51

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  • Updated for Beat Saber 1.37.4

Full Changelog: 3.4.0...3.4.3

Version 3.4.0

24 Jun 20:15
6287aca

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For Beat Saber v1.37.0

  • Added a button to toggle score effect's italics
  • Added judgments for chain head notes. These work the way that normal judgments work but are only applied when a chain is cut. Example below
"chainHeadJudgments":[
  { "threshold": 85, "text": "<size=250%><b>•", "color": [1, 1, 1, 1] },
  { "threshold": 78, "text": "<size=120%>%B%c", "color": [1, 1, 1, 1] },
  { "threshold": 0, "text": "<size=120%><alpha=#88>%B%c", "color": [1, 1, 1, 1] }
]
  • Added configuration of chain segment (aka. chain links) display. Example below
"chainLinkDisplay": {
  "text": "<alpha=#66>%s",
  "color": [1, 1, 1, 1]
}
  • The mod will now only attempt to load .json files in the configs folder
  • Some minor optimizations

Full Changelog: 3.3.8...3.4.0

HitScoreVisualizer 3.3.3

02 Apr 23:24

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⚠️ Important info

Works up to Beat Saber v1.29.1

This is mainly a stopgap, and thus a pre-release version. (I was told to mark it as the latest stable release anyways)
HSV currently doesn't support burst sliders yet and will thus fallback to the default game behavior for those.
Support for them is still in the works and will be released in an upcoming version.

📝 What's changed

  • Updated for BS 1.20.0 and 1.21.0. Thanks @Hei5enberg44 for helping out.
  • Bumped dependency versions

HitScoreVisualizer 3.3.2

23 Dec 01:48

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⚠️ Quickfix in 3.3.1 actually broke config switching at runtime, should be properly fixed now.

📝 What was changed in 3.3.1

  • Quickfix for crash when trying the tutorial

📝 What was changed in 3.3.0

  • Updated for BS 1.19.0
  • Migrated to SiraUtil 3
  • Minor code cleanup
  • Some more unnoticeable internal QoL and build pipeline changes

HitScoreVisualizer 3.3.1

22 Dec 20:00

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⚠️ Quickfix for crash when trying the tutorial

📝 What was changed in 3.3.0

  • Updated for BS 1.19.0
  • Migrated to SiraUtil 3
  • Minor code cleanup
  • Some more unnoticeable internal QoL and build pipeline changes

HitScoreVisualizer 3.3.0

22 Dec 15:56

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📝 What's changed

  • Updated for BS 1.19.0
  • Migrated to SiraUtil 3
  • Minor code cleanup
  • Some more unnoticeable internal QoL and build pipeline changes