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Update ReGameDLL_CS #4

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Update ReGameDLL_CS #4

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@s1lentq s1lentq force-pushed the master branch 2 times, most recently from 8d590d4 to 026a55e Compare November 1, 2017 16:47
@s1lentq s1lentq force-pushed the master branch 3 times, most recently from e56dcde to 7f9cf53 Compare November 22, 2017 17:43
@s1lentq s1lentq force-pushed the master branch 2 times, most recently from 67cc068 to b732b47 Compare October 26, 2018 17:08
@s1lentq s1lentq force-pushed the master branch 2 times, most recently from ce1d629 to a31be1d Compare April 9, 2019 11:01
@s1lentq s1lentq force-pushed the master branch 5 times, most recently from 6342fc2 to 62cb200 Compare June 7, 2019 19:30
@s1lentq s1lentq force-pushed the master branch 2 times, most recently from 5647f1d to 3f6d9db Compare February 6, 2020 12:14
@s1lentq s1lentq force-pushed the master branch 3 times, most recently from 3dee6bb to 5bbba22 Compare April 2, 2020 11:28
@s1lentq s1lentq force-pushed the master branch 4 times, most recently from 6ae3127 to 5bbba22 Compare April 22, 2020 10:40
s1lentq and others added 30 commits December 10, 2024 20:46
Minor cleanup
* cmake: do not strip debuginfo during link if DEBUG was enabled
* cmake: use compiler id instead of env checks to determine Intel compiler or Clang
* cmake: introduce XASH_COMPAT option, which will let regamedll to be built for 64-bit and non-x86 targets
* cmake: add LibraryNaming module from hlsdk-portable repository and platform detection header
* cmake: now, integrate LibraryNaming into regamedll CMakeLists file. Disable x86 options on non-x86 platforms
* server: add support for 64-bit ABI used in Xash3D FWGS
Friendly fire fixes
Bot Chatter: Bots will react to enemy snipers presence
previously unused chatter on both 1.6 and czero but is used on cs source
Probably fixed where teammate that use sniperrifles looking at bots that don't use sniperrifles got warned
Disable say_team when FFA mode is enabled
Only for CT and T, Spectators can still use say_team
add new cvar mp_randomspawn
improved search for the best angle
added mp_randomspawn 2 for debugging
added info_spawn_point entity to .fgd
* Add new CVars playerid_showhealth & mp_playerid_field
* Add variable for framerate (FPS), that used as reference when restoring stamina (fuser2) after jump.
… without requiring a full map restart

ZBot: Added cleanup for dangling navigation pointers in bots, enabling seamless map reanalysis
Minor refactoring
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