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This project implements an A* pathfinding algorithm designed for navigating a grid-based environment, taking into account terrain types (sand, mud, asphalt) and varying slopes. The algorithm calculates the most efficient path between a start and target point, considering both the terrain's difficulty and the slope between grid cells.

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Feshtik/A-Star-path-planning-for-a-mixed-terrain-types-and-slopes.

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playing around with a*star planning algorithm and chatgpt.

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This project implements an A* pathfinding algorithm designed for navigating a grid-based environment, taking into account terrain types (sand, mud, asphalt) and varying slopes. The algorithm calculates the most efficient path between a start and target point, considering both the terrain's difficulty and the slope between grid cells.

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