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Feature/options #33
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Feature/options #33
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…eam/COS-unity into feature/options
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Ta zmiana nie powinna się tu znaleźć
| playerCamera = GetComponentInChildren<Camera>(); | ||
| cController = GetComponent<CharacterController>(); | ||
| stepSource = GetComponent<AudioSource>(); | ||
| cameraSensitivity *= PlayerPrefs.GetFloat("MouseSensitivity"); |
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cameraSensitivity = jakasBaseValue * PlayerPrefs.GetFloat("MouseSensitivity");
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Base value jest wyżej ustawiony jako 100f, przy deklarowaniu zmiennej
| [SerializeField] private AudioMixer effectsVolume; | ||
| [SerializeField] private AudioMixer musicVolume; | ||
| [SerializeField] private VolumeProfile SampleSceneProfile; | ||
| [SerializeField] private VolumeProfile SampleSceneProfile1; |
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Nazwy nic nie mówią
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Wydziel do osobnej klasy
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To powinno być w jednej klasie z opcjami graficznymi
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Możesz dać do main menu.
Pomyśl o każdej funkcjonalności gdzie ona powinna być, gdzie to ma sens i gdzie logicznie będzie tego szukać


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