Releases: FracturedCode/MCSlimeClusterFinder
Releases · FracturedCode/MCSlimeClusterFinder
v2.0 OpenCL
MCSlimeClusterFinder v2.0
Here's my recent work. I rewrote the program to use OpenCL so I could make it speedier. More improvements and features to follow, so this is more of a milestone than a finished project.
v2.0 Changelog
- OpenCL support for even faster GPU accelerated speeds (see OpenCL.NetCore)
- OpenCL work item size option. Adjust the load on your GPU with this.
- OpenCL device command line option
- device selection menu
- search radius has stop AND start options
- most output has been axed since moving to OpenCL. A better replacement is planned for future patches.
- move to an inside-out rectangular spiral scanning approach. This will enable stopping the program and running it at a later time from a save in a future patch
v2.0-SNAPSHOT OpenCL!!
I implemented this in OpenCL!
On my underclocked Vega 56, this algorithm scanned 100 million chunks in 1.7 seconds!
This snapshot also stores the results in a file.
There are many more features I am yet to implement for 2.0, so this is a snapshot.
v1.0 Something Servicable
-Performance greatly increased
-Implement java Random.nextInt in c# so now only one binary is needed.
-Create a more optimized algorithm.
-Reorganize the solution and add a test project.
-New command line options.
-README edits
First iteration
Basic, buggy