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inquis-jank#128

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benj8560 wants to merge 3 commits into
Furnace-Chronicles:mainfrom
benj8560:inquis-jak
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inquis-jank#128
benj8560 wants to merge 3 commits into
Furnace-Chronicles:mainfrom
benj8560:inquis-jak

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About The Pull Request

A lot of changes. Hopefully I recall them all. Unlike my prior inquisition PR. This is not QOL for the most part. This is buffs. Unapologetic flat out buffs.

All members of the inquisition now get preblessed silver no matter what weapon or class they chose.

Adds said preblessed variants to the code.

Fixes the existing handmace and shortsword preblessed variants not being preblessed

Inquisitor given the ''FUSILIER'' trait allowing them to reach max gun level

Inquisitor given ''SLEUTH'' (the trait that allows you to speed track while moving more or less)

Inquisitor given their expert crossbows back. Should they prefer one. You'd have to be insane to carry both so...should be meaningless?

Absolver given 2 int

Absolver given wrestling and slightly better unarmed (for escaping grapples and parrying)

Absolver given MASTER holy skill. Since their pretty much a combat priest. Does almost nothing in practice (be a conical holy glowstick? Idk)

Ortho slots bumped to 4 total. From 3

Now for easily the most worrisome change!

The Gastraphetes pistol (i'm awful at coming up with names. It sounded cool. Though in reality its just a greek crossbow word or something) has replaced the inquisitors pistol. It's mostly the same. It sports half the reload time and functions as a blessed silver ''weapon'' meaning you can pistol whip shit to sunder it. Is it viable for such? Not really. It is funny though. (sprite pending I'll see what I can do.....)

Testing Evidence

Tested the slots show up.
Fooled around with the pistol a bunch eventually settling on the halfed number.
Spawned in all pre-blessed variates of silver weapons to check.
Did NOT test every single weapon spawn condition. Cos I'm lazy. It should be good tho?

Why It's Good For The Game

Right so I've long been ranting that inquisition is shit in the grand scheme of things. I fought them a LOT back on scarlet and generally speaking I pointed and laughed regularly. Gosh we would bait these guys to come play with us. The extra slot is the primary thing that's gonna offset this. I hope. Me and the wretch gang regularly bullied these guys. Team wiped. All around they where a laughing stock rather then the boogeyman their suppose to be. I'm gonna hopefully change that starting with this.

As for the pistol. People already agreed getting unique variance for roles like this would be something we want. Plus It's fairly well known having a gigachad in fullplate armor and a polearm with the best statspread in the game is far far far better then the inquisitor subclass can ever hope to be. This pistol should hopefully make it extremely difficult to run from this guy. Not to mention the baseline pistol is flat out worse then a slurbow (something they lost with its addition). Ontop of sleuth they can run but they CANT HIDE.

I wanted to make it allow reloading while moving but that was to hard to figure out. Maybe later.

Last point is this is pretty much powercreep. I mean we keep adding shit like ogres and gnolls and more and more and more. Wretches getting shit like plus 1 in all stats ontop of being super powerful as is. these guys are left highly outnumbered. Hopefully this will level the field abit.

My only other option then this sorta thing is to hit wretches with a across the board nerf.

@benj8560 benj8560 requested a review from a team May 31, 2026 14:47
@atomicplan666 atomicplan666 added the Test Merge This PR is ready to be test merged. label May 31, 2026
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forgot to also add. Sleuth by default should easily help dealing with gnoll invisibility. Inquisitor now without needing to sacrifice a virtue slot should be able to borderline just follow a cloaked gnoll. Perhaps even attempt to tossblade them out of cloak. Ik people have complained about the cloaking a lot so. Might help

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