[Memory-opti:fix leak] Properly use client / common proxies to fix 5 memory leaks#97
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…efer allocation of arrays
…nced in the CommonProxy
# Conflicts: # src/main/java/com/brandon3055/draconicevolution/client/ClientProxy.java
Kogepan229
reviewed
Apr 25, 2026
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See commit history, mostly made the fields of the event handlers non static and accessed via an instance in the common or server proxy. Said instance is set to null when appropriate to prevent memory leaks e.g. when server stops or when client disconnects.
Fix memory leaks :
static Map<EntityPlayer, DataUtils.XZPair<Float, Integer>>TileDislocatorInhibitorstatic final HashMap<World, HashSet<TileDislocatorInhibitor>>, this one caused a giant memory leak because everytime you change dimensions, it will keep all the previousWorldClientuntil your game runs out of memory (Memory Leak/Crash every time I change dimensions GT-New-Horizons-Modpack#19536 (comment))CustomArmorHandlerstatic Map<EntityPlayer, Boolean>DragonChunkLoaderstatic Map<EntityChaosGuardian, Ticket>ParticleHandler#theWorldBug fix :
Screenshot of what your heap looks like after changing dimension multiple times while using magnet inhibitors :
