Test on separate/non-precious saves first if you're risk-averse!
🚨 Upgrading requires clean migration: See upgrade notes below
(For overly-detailed documentation on all the things, see the iActions Wiki.)
- NEW v0.5.7: Sleep Sobering — Drunk NPCs gradually sober up while you sleep (configurable PointsPerSleepHour, default: 4)
- v0.5.5: NPCs can sit & drink at the same time... generally, prompt updated & ready for SkyrimNet Beta14
- v0.5.1.x: NPCs can now request to trade items with you
- v0.5.0: 5-tier drunk system (Buzzed→Blackout), major performance optimizations, new MCM settings, rebranded to clarify non-official status
- Install: Mod manager → Load after OAR drunk animations → Configure in MCM
- Requirements: Skyrim SE/AE + SkyrimNet + OAR + JContainers + PO3_SKSEFunctions + drunk animations (optional)
- Install requirements (SkyrimNet, OAR, JContainers, PO3_SKSEFunctions)
- Install iActions with mod manager
- Load AFTER OAR drunk animations mod
- Configure in MCM menu
- Run iActions MCM's "Prepare for Uninstall"
- Save game & exit Skyrim completely
- In mod manager, disable iActions mod entry
- Without iActions enabled: Restart Skyrim & load save from step 2
- Save game & exit Skyrim completely (again)
- Enable new iActions version in mod manager
- Restart Skyrim & load save from step 5
(Use
setstage SKI_ConfigManagerInstance 1if MCM doesn't appear after some time)
Upgrading from v0.3.0? (No MCM uninstall)
- Use SkyrimNet WebUI: Run
WebUI_PrepareForUninstall()oniActions_MCMscript - Save → Quit → Disable mod → Load save → Save
- Install new version → Enable → Load save
- Drunk System: NPCs drink alcohol → get drunk → sober up automatically (5 levels: Buzzed, Tipsy, Drunk, Plastered, Blackout)
- Sleep Sobering: NPCs lose drunk points while you sleep (configurable rate, default 4 points/hour)
- Actions: Drink alcohol, request alcohol, sober up, extract arrows, stumble
- Player Features: Force push, optional in-game debug notifications
- Performance: Optimized inventory detection, cached alcohol lookups, reduced script lag
- Alcohol required by default (can be disabled completely or only in inns/taverns)
- 20-second cooldowns to prevent drink/stumble spam
- Auto-incremental sobering every 5 minutes (configurable)
- v0.5.7: Sleep Sobering — PointsPerSleepHour (0-100, default: 4). Points drunk NPCs lose per hour of sleep. Set to 0 to disable. Example: 8 hours sleep × 4 points = 32 points lost (~4 drunk tiers)
- v0.5.1: Exchange Items (max types tracked: default 20, tested up to 50; more items = longer processing)
- v0.5.0: Max simultaneous drunk NPCs (8-128, default 32)
- v0.5.0: Toggle drink animations (user preference for animation timing)
- v0.5.0: Performance logging for optimization monitoring
- Key-bindable shove (middle-mouse button works well, unbound by default)
- All(/most) settings in MCM menu
For full details, see the iActions Wiki.
