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Moved license file and updated versions
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BastiaanOlij committed Jan 30, 2020
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9 changes: 5 additions & 4 deletions README.md
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## How to Use

Note that the below info is a quick write-up to get your started. More detailed information can be found in our WIKI:
https://github.com/GodotVR/godot-vr-common/wiki

### Preventing hickups

As many of the functions in this module will hide objects that are later shown as the user performs actions, the user will experience a hickup as Godot compiles the shader used to draw the object on screen.
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_NOTE: If you want to use Teleport and Pointer together you probably need to edit one or both of their scripts since both are mapped to button 15 (the primary trigger for oculus touch). Double click the script icon next to each and search for `is_button_pressed` to make changes._

### More info
You can now find more information about this add on in the wiki: https://github.com/GodotVR/godot-vr-common/wiki

Licensing
---------
This repository is licensed under the MIT license.
See the full license inside of the addons folder.

About this repository
---------------------
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https://twitter.com/mux213

Videos about my work with Godot including tutorials on working with VR in Godot can by found on my youtube page:
https://www.youtube.com/channel/UCrbLJYzJjDf2p-vJC011lYw
https://www.youtube.com/BastiaanOlij
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3 changes: 2 additions & 1 deletion addons/vr-common/VERSIONS.md
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1.2 (in progress)
1.2
===
- Assign button to teleport function and no longer need to set origin
- Added pickable object support
- Fixed positioning of direct movement collision shape
- Added strafe and fly mode for directional
- Added ability to enable/disable the movement functions
- Added 2D in 3D viewport for UI
- Improved throwing by assigning linear velocity

1.1*
====
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