Removed code transferred to GPURigidRegistrationLib and fetch the code from GitHub instead#456
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| FetchContent_Declare( | ||
| GPURigidRegistrationLib | ||
| GIT_REPOSITORY https://github.com/IbisNeuronav/GPURigidRegistrationLib.git | ||
| GIT_TAG main ) |
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By default the binary directory is ${CMAKE_BINARY_DIR}/_deps, I added the following lines to make it more consistent with other dependencies:
set(FETCHCONTENT_BASE_DIR ${IBIS_EXTERNAL_DEPENDENCIES_DIR}/GPUReg CACHE PATH "Directory under which to collect all populated content" FORCE)
FetchContent_Declare(
GPURigidRegistrationLib
GIT_REPOSITORY https://github.com/IbisNeuronav/GPURigidRegistrationLib.git
GIT_TAG main
SOURCE_DIR ${FETCHCONTENT_BASE_DIR}/src
BINARY_DIR ${FETCHCONTENT_BASE_DIR}/build
SUBBUILD_DIR ${FETCHCONTENT_BASE_DIR}/subbuild
)
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I reduced path names to ${IBIS_EXTERNAL_DEPENDENCIES_DIR}/GPUReg, still does not compile on windows with the following error message: |
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The latest changes in master branch should be applied, otherwise SuperBuild fails. |
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I rebased on latest master, integrated @hgueziri's changes and shortened the path even further (GR instead GPUReg). The path is now short enough to compile when building in the shortest possible base directory ( |
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We could also consider to reduce path lengths in https://github.com/hgueziri/GPURigidRegistrationLib repo |
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