- Rust
git clone https://github.com//Ibukhvalov/render
cd render
cargo run --release ./data/vdbAssets/wdas_cloud_sixteenth.vdb
- WASD - front/back/left/right
- QE - up/down
- Arrows - direction
Adjust the size of probing inside a volume. Be aware about high performance effect
Long | Short |
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Define direction of distribution of light inside volume. Default function is Henyey-Greenstein

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$\theta$ — the angle between the incoming and outgoing light directions -
$g$ — the asymmetry parameter ($-1 \leq g \leq 1$ )
-0.2 | 0 | 0.6 |
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Controls how much light is scattered inside the volume. Higher values make the volume look softer and more glowing.
Low | High |
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Determines how much light is absorbed as it passes through the volume. Higher values make the volume look denser and darker.
Low | High |
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Light color scalar
Convenient color pickers for colors adjustments
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