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legacySimplifyMod

Simplifies Orteil's NeverEnding Legacy game to have only functionally important things

The overall goal is to reduce some of the mostly-unused extra (distracting) complexity and make the game have an easier-to-understand, slower, more distinct, and more linear stage-progression (baskets should always come before Granaries, etc).

First, going to remove the Muddy Water / Spoiled Food mechanic and just have water/food or no water/food. (maybe re-add much later) Second, going to make the subFood have more obvious Tiers and show the actual attribute impacts in the tooltips (raw meat: -.03 health)

Going to re-tool the food-gathering percentages to make the tribe much more food-gathering dependent early on, and so allow the technology gains (baskets, pots) to have very obviously-impactful effects that allows major changes to tribe labor-distribution ratios.

To use, on a New Game prompt, click "Use Mod", then delete the "data.js" file, and paste in this URL: https://rawgit.com/ImpulseCloud/legacySimplifyMod/master/simplifiedData.js

Forum for DashNet (Cookie Clicker, Legacy, and Idle Game Maker): http://forum.dashnet.org/

Original Files on http://orteil.dashnet.org/legacy/

Guiding References:

Design Specifications: (Simplifying resources/mechanics, Tuning Ratio/Rates, Macromolecules, Leaders)

  1. Simplifying Resources and Mechanics
  2. Tuning Rates and Ratios
  3. Macromolecules / energy 3.1) Track Sugar, Carbohydrates, Protein. Fruit, Bread, Meat. Mind-work, slow-work, strength-work. 3.2) Simulate KCals per person. Basal metabolism much lower, forager slightly-higher, digger/miner takes a lot.
  4. Population-attribute bell-curve infographs
  5. Tiered layers, explicitly indicated 5.1) Show how agriculture (Cultivated-gathering) is Level-Up of Found-Gathering. Levels of ease of energy-gain. 5.1.1) Agriculture effects an increase in single-tile-availability of renewable-resource? (depends on found-land) 5.1.2) Tilling allows for increasing available 'farm'-space land-use in single-tile. 5.2) Show how Tool-Use is Leveled-Up. 1.Hands -> 2.Found -> 3.Hand-Crafted -> 4.Tool-crafted -> 5.Forged

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Simplifies Orteil's NeverEnding Legacy game to have only functionally important things

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