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Hampus Joakim Nilsson edited this page Aug 3, 2012
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The Map is a singleton (there is only one instance) class that represents the gameworld.
You can use it to query for tiles, houses and waypoints.
Note that Map is a /soft/ class and is only defined in lua scripts.
Map Reference |
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canThrowObjectTo | getHouses | getTile | getWaypoints | rayCast |