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Audio emitter implementation in the KHR_Interactivity branch #829

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22 changes: 22 additions & 0 deletions Editor/Scripts/Interactivity/VisualScriptingExport/ExportGraph.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;

using UnityGLTF.Interactivity.VisualScripting.Export;

namespace UnityGLTF.Interactivity
{
/// <summary>
/// Graph containing exporter nodes for use by the interactivity and audio contexts
/// </summary>
public class ExportGraph
{
public GameObject gameObject = null;
public ExportGraph parentGraph = null;
public FlowGraph graph;
public Dictionary<IUnit, UnitExporter> nodes = new Dictionary<IUnit, UnitExporter>();
internal Dictionary<IUnitInputPort, IUnitInputPort> bypasses = new Dictionary<IUnitInputPort, IUnitInputPort>();
public List<ExportGraph> subGraphs = new List<ExportGraph>();
}
}

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