The decision
Owner call, 2026-08-08: pause the NPC roadmap (#37) and absorb a
complete classic RPG instead of inventing mechanics — the logomancers
lesson, inverted into a discipline. Traveller is the system: the
most algorithmic RPG of its era, and the owner's own.
The rule that governs everything here: the book is the spec.
Ontology = the book's data model. Engine = the book's procedures.
LLM = the referee who applies rules it can cite. Zero invention,
minimum translation.
Legal base (researched, verified 2026)
Original rulebook text stays copyrighted regardless of age; the
adaptation vehicle is open licensing:
- Cepheus Engine SRD (OGL 1.0a): complete restatement of the
Classic/Mongoose-1e 2D6 system. Closest to the 1977 book.
- Mongoose Traveller SRD (ORC, 2022 rules): current edition,
officially open.
W40K was considered and is a dead end (GW has never open-licensed
anything). D&D SRDs (CC-BY) remain a fallback with maximum LLM
fluency, not chosen.
Sub-decision pending: which SRD text is the adaptation base.
Cepheus for 70s purity vs Mongoose-ORC for current rules.
Why Traveller fits this engine unusually well
- UWP world profiles: a planet IS a tuple of declared slots
(size/atmosphere/hydro/population/government/law/tech). That is a KG
entity class, verbatim. Half the book is already an ontology.
- Lifepath character generation: a self-contained, fully
table-driven procedure (careers, terms, skills, aging, mustering
out — you can die in chargen). The famous solo mini-game.
- d66 tables everywhere (patrons, encounters, trade, animals —
including ANIMAL ENCOUNTER tables, which connect straight back to
the predator work).
- 2D6 task rolls: one resolution mechanic for everything.
Architecture sketch (to be designed, not decided here)
- A
traveller schema pack: classes/enums/slots transcribed from the
book (UWP, careers, skills, equipment).
- Tables as data, loaded, rollable.
- The engine rolls the dice, the LLM narrates them — the referee
must not be able to invent a roll. Same honesty architecture as
everything else in this repo: the LLM proposes, mechanisms verify.
- LLM-DM through the existing seams: the Director pattern
(logotron) + the KG-ops grammar (Logogenesis plan). A session is a
sequence of validated KG ops.
Proposed first slice
Character generation as a playable session. Self-contained,
purely mechanical, famous on its own, and watchable (rule 12): the
LLM referees your career term by term, the engine rolls survival and
skills, the KG accumulates a life. Proves the whole absorption
pipeline (book -> schema -> tables -> referee) on the smallest
complete loop before touching worlds, trade or combat.
Next investigation step
Pull the chosen SRD text and produce the absorption inventory: every
book section mapped to ontology / engine-procedure / table-data /
referee-prompt, with page-level citations. That document is the
contract for the whole track.
The decision
Owner call, 2026-08-08: pause the NPC roadmap (#37) and absorb a
complete classic RPG instead of inventing mechanics — the logomancers
lesson, inverted into a discipline. Traveller is the system: the
most algorithmic RPG of its era, and the owner's own.
The rule that governs everything here: the book is the spec.
Ontology = the book's data model. Engine = the book's procedures.
LLM = the referee who applies rules it can cite. Zero invention,
minimum translation.
Legal base (researched, verified 2026)
Original rulebook text stays copyrighted regardless of age; the
adaptation vehicle is open licensing:
Classic/Mongoose-1e 2D6 system. Closest to the 1977 book.
officially open.
W40K was considered and is a dead end (GW has never open-licensed
anything). D&D SRDs (CC-BY) remain a fallback with maximum LLM
fluency, not chosen.
Sub-decision pending: which SRD text is the adaptation base.
Cepheus for 70s purity vs Mongoose-ORC for current rules.
Why Traveller fits this engine unusually well
(size/atmosphere/hydro/population/government/law/tech). That is a KG
entity class, verbatim. Half the book is already an ontology.
table-driven procedure (careers, terms, skills, aging, mustering
out — you can die in chargen). The famous solo mini-game.
including ANIMAL ENCOUNTER tables, which connect straight back to
the predator work).
Architecture sketch (to be designed, not decided here)
travellerschema pack: classes/enums/slots transcribed from thebook (UWP, careers, skills, equipment).
must not be able to invent a roll. Same honesty architecture as
everything else in this repo: the LLM proposes, mechanisms verify.
(logotron) + the KG-ops grammar (Logogenesis plan). A session is a
sequence of validated KG ops.
Proposed first slice
Character generation as a playable session. Self-contained,
purely mechanical, famous on its own, and watchable (rule 12): the
LLM referees your career term by term, the engine rolls survival and
skills, the KG accumulates a life. Proves the whole absorption
pipeline (book -> schema -> tables -> referee) on the smallest
complete loop before touching worlds, trade or combat.
Next investigation step
Pull the chosen SRD text and produce the absorption inventory: every
book section mapped to ontology / engine-procedure / table-data /
referee-prompt, with page-level citations. That document is the
contract for the whole track.