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Config definitions
default - information for when there is no game state
- player: what the player is doing
- score: the information about the score
- debug: the information in a debug state
loader - holds the information during the loading screen
- x: horizontal axis
- y: vertical axis
- text: the words on the loading screen
- font: the style of the words used
- fill: color for the loading screen
- logo: file extension of the asset
- background: color behind everything
- playerImage: the picture of the player
- src: file extension for this asset
- key: nickname
- mapImage: the picture of the floor of the game
- src: file extension for this asset
- key: nickname
- placeholder: the asset used to hold a spot for something when there isn't one
- src: file extension for this asset
- key: nickname
- bgm: background music
- mp3: file extension of the bgm
- ogg: file extension of the bgm
- label: the nickname of the bgm
- screenImg: screen image
- loadValue:
- loadScreen: shows the information and details for the screen while loading
- src: file extension for this asset
- spriteLabel: label for the loadScreen
- xPosition: horizontal axis
- yPosition: vertical axis
- loadText: shows the information for the text on the screen while loading
- src: file extension for this asset
- spriteLabel: label for this asset
- xPosition: horizontal axis
- yPosition: vertical axis
- cursors:
- velocity: speed
init - details of the screen as the game starts
- screenWidth: screen width
- screenHeight: screen height
- phoneWidth: phone screen width
- phoneHeight: phone screen height
boot - the information on the screen while the game is starting up
- bootString : words seen during boot
- menuState - the game when the menu is showing
- background - the background of the menu
- xRegion: horizontal axis
- yRegion: vertical axis
- key: nickname
- src: file extension for this asset
- background - the background of the menu
- title - the information about the title
- xRegion: horizontal axis
- yRegion: vertical axis
- key: nickname
- src: file extension for this asset
- startButton - the information about the start button
- xRegion: horizontal axis
- yRegion: vertical axis
- key: nickname
- src: file extension for this asset
- opacityCycleDurationInSeconds:
- tweenToTransparentProperties:
- tweenToOpaqueProperties:
- tweenToTransparentEasing:
- tweenToOpaqueEasing:
- startButtonDots - the dots on either side of the start button
- xRegion: horizontal axis
- yRegion: vertical axis
- key: nickname
- src: file extension for this asset
gameLoop - the loop of the game
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xStartRegion: horizontal axis start point
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yStartRegion: vertical axis start point
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blocks - the individual tiles on the game map
- full:
- half:
- quarter:
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neutralMap -
- velocity: speed
- mapsCount:
- imgKey: nickname
- imgSrc: file extension for this asset
gameOverState - information when the game is over
- gameOverLabel: the area where the game over information is explained
- xRegion: horizontal axis
- yRegion: vertical axis
- text: words for when the game is over
- style: the design of the words
- font: which type of letters used
- fill: the color used
- finalScoreLabel: the area where the final score is shown
- xRegion: horizontal axis
- yRegion: vertical axis
- text: words for the final score
- style: the design of the words
- font: which type of letters used
- fill: the color used
- finalScoreText: information about the final score
- xRegion: horizontal axis
- yRegion: vertical axis
- style: the design of the words
- font: which type of letters used
- fill: the color used
- restartButton: restart button xRegion: horizontal axis yRegion: vertical axis key: nickname src: file extension for this asset
config.default.player - information about the player in default mode speed: how fast the player goes in default key: nickname src: file extension for this asset
config.default.blocks - information about the blocks in the default state. score: the points earned in the game full: half: quarter:
config.default.score - information about the score in the default state style : the design of the score font: the type of letters used color: what hue is used interface: amount: bonus1: text: words used x: horizontal axis y: vertical axis
config.default.debug - testing mode or a method of finding bugs in default mode isOn: if debug is on or not controls: information about the options of debug
config.default.neutralMap - information about the neutral map in the default state velocity: speed mapsCount: how many there are key: nickname src: file extension for this asset
config.default.gameMap - info about game map in default mode normalSpeed: how fast in normal mode hardSpeed: how fast in hard mode
config.default.controls - info about controls in default mode mouse: is the mouse used? keyboard: are the keys used?
config.default.gameInformation - any info for the game in default title: name of the game