personal project for portfolio
started from 9 Aug 2021
Demo Video : https://youtu.be/3lAhOwVzNTM
contact : [email protected]
gitHub : https://github.com/LeeYongSu1
This is a simple RPG game. I mostly focues on the components below.
- It can move as followed with keboard and mouse input.
- After attacking, the character can smoothly move to the point where the mouse clicked.
- There are two attack motions. The basic one is when you click once.
The other one is when you click agagin after basic attack in short time. - When attack skill is exceuted, the attack object goes to the point mouse with physical energy.
- The enemy position is controlled by Navigation Agent.
- The enemy is creataed by Object Pooling.
- UI designs. ( ex. showing time limit after using attack skils, starting and ending views)
In this git repository I only uploaded part of the project.
But if you want to see the codes, enter "/Assets/01.Scripts/.." in this repository.
If you want to download the whole project, please visit here.
https://drive.google.com/drive/u/1/folders/1fw38acjuyixO2GnBiVd758XYthjCqTJZ
- Unity 2018
- Visual Studio
There is /build/Lee.exe in project folder. Double click it.
- Attack Click the enemy with mouse.
- Move
Use keyboard 'W(↑)' 'A(←)' 'S(↓)' 'D(→)' to the place you want to move.
Use mouse click. The character will turn to it. - Skill
Press keyboard '1~3'.
(The 3rd skill is going to be updated.)
When you kill all of the enemies, you can see the Victory mark.
When you are killed by the enemies, you can see the Defeat mark.