Skip to content

LeonardoCoderingo/Entity-Culling-1.8.9

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

EntityCulling

Using async path-tracing to skip rendering Block/Entities that are not visible.Minecraft skips rendering things that are behind you, so why is it rendering everything that you still can't see because of a wall in the way? This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.

Dependencies

  • none

Tested with

  • Sodium
  • Iris
  • Optifine