Test and improve AIPI scanning - #1118
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FeTetra
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This is a followup PR which makes `ResourceValidationHelper` actually use `AipiService` if it's provided as a parameter and the validated asset is an image. It also fixes a bug where `GameAsset`s auto-imported by `ResourceValidationHelper` were not being added to the database. Additionally, this also marks the `AipiService` parameter on various endpoint methods as nullable to suppress useless warnings incase AIPI integration is disabled, and also suppresses a similar warning for `ResourceEndpoints.UploadAsset()`'s `type` route parameter, since it will be missing from ~99% of all game requests. This PR doesn't introduce any AIPI-related unit tests because that is blocked by #1118.
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This PR does the following:
AipiService. This allows us to write unit tests for AIPI integration.AipiServicenow announces the asset hash and the user when it's about to send an asset for scanning as an info log, and it now also logs if it's about to auto-restrict a user.AipiService.ScanAndHandleAsset()will now use a user passed by an additional parameter for logging and optional restriction. This is becauseGameAssets passed to the method can sometimes have a null uploader. Until now, the service just asserted that the uploader is not null, however, the user can sometimes be null in this case anyway, because we sometimes also scan assets on usage, instead of just on upload. Additionally, passing the user separately allows us to punish the user of the asset instead of its uploader if it's not an asset upload, but rather someone trying to use an existing asset as their level icon, for example.